Maintenant que la plupart d'entre nous à terminé le 4, ça serait cool de faire un petit classement.
Je doute que la plupart aient joué aux 5 opus, notamment du fait de la version Vita.
Perso j'ai pas fait le premier, ni l'opus Vita.
Mais si je devais faire un classement je mettrais le 4 devant le 2, suivit du 3.
Globalement je les ai tous aimé.
Perso je faisais le récapitulatif de mes consoles et hormi mes 2 PS3 Slim qui sont morte toute les deux et ma PlayStation qui a son support CD de mort, les autres fonctionnent très bien:
Sony:
- PSone qui fonctionne très bien, même si faut appuyer correctement sur le couvercle pour bien le fermer.
- PS2 qui lit les jeux encore très bien (un freeze en 13 ans sur KH2) et jamais eu de problème pour lancer un jeu. Même si elle fait pas mal de bruit à cause de la poussière incrustés dedans je pense.
- PSP de 2006 en parfait état.
- PS4 qui date de un ans.
Microsoft :
- ma 360 tourne comme une montre. Je l'ai rebranché y a quelques semaines, j'ai été surpris de son état.
Nintendo :
- ma petite 2DS qui va faire 2 ans en septembre de mémoire. Elle tourne très bien, elle est comme neuve. La housse comme pour la PSP, ça aide à faire durer.
- Wii, elle lit très bien les jeux, mais le bruit qu'elle fait, du coup je m'en sers pas. J'ai pas réussi à arranger ça.
Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.
The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.
In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.
The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.
Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.
PS4 Base and NEO versions of a game will also need to have parity with regard to peripheral support. So don’t expect NEO Games to have exclusive VR modes. Sony makes no mention of PlayStation VR in the docs we've seen, so it's hard to know what that means for the persistent rumors that this upgraded PS4 will be able to support PSVR without the "breakout box" that the headset ships with. That said, so long as the NEO's upgrades apply to PSVR games, developers should be able to get even more performance out of Sony's VR headset.
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Though every PS4 game released as of October of this year will need to support both the original PS4 and the NEO, that doesn’t necessarily mean that the Neo will release in October. Additionally, games released in the late September window will require a day one patch that updates them to NEO standards. The documents we’ve received explicitly note that devs are allowed to launch NEO-ready games before the NEO itself releases.
Games released previous to the NEO can take advantage of this hardware upgrade, but only if developers decide to patch their titles. That isn’t too surprising: This was never going to be a magical “upgrade” device. I'm curious to see if any developers will take advantage of the NEO to improve previous PS4 releases. (I would certainly appreciate it if Bethesda would give the NEO-treatment to Fallout 4).
All of this is pretty well in line with early reports and rumors. A recent Digital Foundry report outlined the likely limits of an upgraded PS4, and the info we've received from sources seems in line with those findings.
I'm happy that Sony will take steps to keep the PS4 and NEO users connected, and that they are setting strict guidelines for developers. There's a chance that that will help to keep the user base unified despite new hardware entering the market. This could be a hard sell to those users who only recently purchased a PS4 if there isn't an upgrade path made available to them. At the same time, this could pave the way to drop the original PS4 price even further, offering cheaper access to a really solid console. In any case, I'm hopeful that Sony can make this work. Expect more details to emerge over the coming weeks.
Donc en gros, ce que je retiens surtout c'est que Sony interdirait aux développeurs de sortir des jeux exclusifs à la PS4 Neo pour ne pas scinder le marché en deux. Les jeux seraient les même pour les 2 consoles (donc on verra pas de boites PS4K dans les rayons), mais s'adapteraient à la console que l'on possède, un peu comme sur PC. Il y aurait un mode de "Base" et un mode "Neo" dans les jeux dès Octobre.
Les premiers jeux s'adaptant à ces 2 PS4 sortiraient en octobre mais ça ne veut pas dire que la PS4 Neo sortirait à cette date.
La Neo ne remplacerait pas la PS4 actuelle, vu que les deux seraient disponibles sur le marché.
À noté également que le PSN sera le même pour les deux PS4. Les joueurs PS4 pourront jouer en ligne avec les joueurs PS4 Neo.
A noté que les specs sortent également de ce site, et ça été repris par Kotaku et Neogaf.
Bref pour moi cette PS4 Neo n'a aucun intérêt quand je lis ça. Je reste sur ma PS4.
Le Real a une chance incroyable dans les tirages, c'est un truc de fou. Ça devrait être une formalité pour le Real.
Par contre choc des extrêmes entre le Bayern et l'Atlético. Ça va être un match intéressant à suivre !
Match aller : 26 et 27 avril.
Match retour: 3 et 4 Mai
Never before in this chapter are the fatal events to lead our to make the difficult decision to leave for distant lands is not the promise of a millionaire treasure, nor the fame and glory; but a dramatic situation that can overturn the cards on the table.
The desert environments with strong colors red blood that stand before the players are in fact fully explorable and at first glance seem to propose different approaches to the mission: in fact the suspension of disbelief does not have such a long life, the locations are built so that they can recreate the feeling a huge open space despite the existence of a single junction and only need the continuation of the story.
The immense landscapes stand out on the retina of the player, featuring a broad and rich in minute details; details that only a few software companies in the world are able to carve and donate to their productions.
Uncharted 4: End of a thief managed to dispel almost all of the (very few) doubts that tormented me before the single-player test, carried out last Friday behind closed doors in that of Milan. The game seems to granite in every aspect: the story of this new chapter starts from a premise more mature than previous episodes - without neglecting the typical humor of the series - while the already solid gameplay has been touched up with some interesting additions and supported by a level design that allows a variety of different approaches. The only question appears on the narrative front: Naughty Dog will be able to reconcile the lockout and masterful storytelling of previous episodes with the new (albeit apparent) freedom of action typical of this fourth chapter? There are only a few weeks to find out, but on May 10 has never been so far away.
I got a bit more information today but I am trying to find out who all knows about it before posting.
Also the word "Sacrifices" is being blown out of proportion. There are sacrifices made when making a console version of a game as compared to a PC game or when making an XB1 game as compared to a PS4 game. Don't expect PS4 games to all of a sudden become shit just expect them to run better on PS4K. I would expect a game that is really pushing the graphics envelope to run at 1080p 60fps on PS4K while the same game might run at 900p 60/30fps on PS4. Just the way I took it.
DriveClub va continuer être suivi par un studio interne à Sony on dirait. Peu être d'autres DLC?
En tout cas ils l'abandonnent pas, c'est déjà pas mal. ^^
À noté également : Paul et Jamie (qui sont responsable à Evolution Studios) ont annoncé hier soir sur Twitter qu'ils allaient tout faire pour que l'équipe ne soit pas dissoute et qu'ils continuent à bosser ensemble. Ils cherchent apparemment un financement ailleurs et Paul (Rushy) a dit qu'il était trop tôt pour annoncer les plans mais qu'une grosse annonce allait être faite à l'E3