Playstation 4
Il y a quelques semaine, nous apprenions que Guerrilla Cambridge qui a dernièrement développer le très bon Killzone Mercenary sur PS VITA, est actuellement en train de travailler sur un AAA à destination de la ps4.
Aujourd’hui c'est de nouveau à travers une offre d'emploi que nous apprenons un peu plus su le jeu, du moins sur l'aspect technique.
En effet Guerilla Cambridge est actuellement à la recherche d'un senior Graphics Programmer, et selon les détails dans la liste, il faut s'attendre à voir de superbes graphismes et visuels dans cette exclusivité non annoncée. En effet les candidats devront faire avancer les technologies d'effet visuels existant dans un moteur affirmé, sur un projet majeur à venir.
Une annonce à de l'E3 serait surprenant étant donné que le projet semble être à ces début, à moins que Cambridges prêtre mains forte à Guerilla Games ?
Wait and See !
La list complète de prérequis :
We are looking for an experienced engineer to maintain and push forward existing visual effects technologies within an established rendering engine, on a major future project.
Our candidate will have a thorough understanding of the runtime requirements of a contemporary AAA rendering engine, with a good working knowledge of the following areas:-
Scene graph and render order management; partitioning and culling techniques; lighting and shadowing techniques; animation and skinning systems; effects management (decals, particles and full-screen post-processes)
They will have an appreciation of the offline pipelines required to realise their work: from point-of-authoring tools, through to target-platform data generation.
Comfortable with working at the lowest level of target hardware, our candidate will bring a consideration of performance and memory impacts into their design decisions.
We are looking for somebody who is both passionate about game graphics technologies, and able to communicate that enthusiasm to others.
This is an excellent opportunity to play a big part in defining the studio’s future technologies
Excellent C++ and GLSL / Cg / HLSL skills.
Excellent understanding of maths / geometry.
Very good debugging skills.
Experience with runtime performance analysis and optimisation techniques:- from algorithmic and data construct levels, through to CPU, GPU and shader instruction sets.
Deep familiarity with CPU architectures, cache behaviour and programming for SIMD.
Familiarity with current techniques in graphics, reading and understanding research papers.
Experience with multithreaded and distributed programming.
Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.
Excellent written and verbal communication skills are a must, and the ability to communicate ideas with other disciplines is essential.
Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
A passion for games and graphics in general.
Has been involved in the start-to-finish development of render technologies for at least 2 AAA games on current gen platforms.
A desire to make a difference to the industry, and a passion for working with others in an effort to do so.
posted the 05/27/2014 at 09:57 PM by
lightning
Vivement l'e3
perso je prend!
tous les studios travaille sur ps4
sony bend je t' attends au tournant
Guerrilla Cambridge sur un AAA PS4
Ready at down qui est un second party mais avait tjs taffé sur portable > PS4
ça veut dire que... tous les studios qui bossaient en générale sur des consoles portable.............. sont maintenant également focalisé sur la PS4 !
Vraiment désolé pour toi mec