Vitei le studio dont
j'avais déjà parlé plus tôt au sujet de Tank Troopers sur 3DS que Nintendo avait refusé de porter sur Switch, revient dans une nouvelle interview de son PDG Giles Goddard accordée à la chaine YouTube GameXplain. Ce dernier évoque avoir pitch un prototype F-Zero à Nintendo que ces derniers ont dû refuser.
At Vitei, after I’d left Nintendo and started my own company, it was after Steel Diver and Sub Wars. We were trying to think of stuff to do and I thought it would be really cool to have an ultra-realistic F-Zero, still with sort of really cool futuristic graphics, but just really realistic physics. We thought that’d be a really interesting thing to try out.
So we made a demo for the Switch and PC. It was also more to show the capability of our engine. We had a multiplatform engine that was running on 3DS, Switch, PC, whatever, so we just made a demo of some really cool F-Zero cars going around this crazy track, and just hundreds of the cars using AI to sort of race each other. But they’d all have realistic physics, like really ultra, sort of a bit too over-the-top realistic, so the hovering was actually caused by four jets in the bottom sort of adjusting themselves – way too over the top. But it meant that if you killed one of the jets it would end up sinking, and if you killed the other one it’d flip over and all this kind of stuff. And it was just really fun – it was like a sandbox type thing, playing around and seeing what would happen if you caused a crash there and whatever.
Nintendo are very wary about using old IP because it’s such a huge thing for them to do. It’s much easier to go with a new idea, a new IP, than to reuse an old one.
We were stuck in a catch-22 working with Nintendo because we’d say to them, ‘We wanna do this F-Zero game. Can you give us all this money?’ And they’d say, ‘Well you don’t have enough people.’ And I’d say, ‘Well if we had the money we could get the people,” you know. So it was forever this ridiculous catch-22 with them wanting us to make a game, us pitching a game, and then them saying you don’t have enough people. Alright, so what do we do? Do we just find a lump of cash from somewhere, then get the people, then go back to you with the proposal? So it was difficult working with them.
Vitei n'est pas le premier a avoir essayé de développer un nouveau jeu F-Zero. Déjà à l'époque de la Nintendo GameCube, le studio NDcube encore indépendant avant de devenir un first party de Nintendo pour reprendre les Mario Party, avait pitch un jeu F-Zero que Nintendo refusa et qui se retrouvera financé par NEC pour devenir Tube Slider.
Est-ce que Forever Entertainement réussira à décrocher F-Zero ?... Je pense pas, mais pas pour les mêmes raisons

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