Bon après Dishonored 2 qui avait subit une maj de 9go, c'est au tour de Prey on dirait, bon beaucoup moins lourd par contre apparemment, mais quand même bordel, mais à la longue ça ne choque plus personne
ENEMIES
-Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
-Cystoids and cystoid nests now react appropriately to fast-moving objects
-Explosive containers will now explode when thrown at technopaths
-Nightmare will no longer camp objects the player has turned into in front of it
-Operators can no longer occasionally shoot through walls
-AI adjusts for difficulty level more effectively
-Multiple telepaths in an area no longer chain attacks on the player
WEAPONS
-Touching placed grenades while mimicked will no longer cause them to explode
-Boltcaster can no longer cause zero-damage critical hits
-Nullwave Transmitter now works on Apex tendrils
-Technopath can now be hit by sneak attacks with the stun gun
-Grenades are now affected by lift fields
-Dropped weapons will now re-equip to favourites wheel when picked up
-Recycler grenade damage now properly scales with difficulty level
-Gloo Gun no longer loses functionality after placing too many gloo balls in a level
POWERS
-Various fixes to Mimic Matter ability
-Player can now open EMP’d doors with their leverage abilities
-Backlash now properly prevents suit damage while active
-Player’s attacks will no longer consume Backlash charges
-Objects targeted by Lift field will be highlighted properly
-Remote Manipulation can now be used to open most containers
CHIPSETS
-Beam Shielding chipset now properly reduces damage from military operators
-Updated Mimic Detection Gen 2 chipset description to include all mimic types
PLAYER
-Military operator effects fixed for first-person view
-Players are now affected by electric floors/water while jumping
-Telepath will no longer knock player out of the world in Crew Quarters
-Player will no longer fall out of the world when gravity is restored when they’re upside down
-Players can now carry destroyed operators properly in Zero-G
GAME
-Hacking minigame will now properly display what object is being hacked in the UI
-Players can now split stacks when looking at container inventories
-Various fixes to behaviours when player mimics an operator
-Localised versions of the game now support switching VO to English
-Killing Mikhaila with the Q-Beam now only counts as one human killed
-Quickload loads the most recent save of an type, not just auto-save
-Addressed several frame-rate bugs
-Addressed several save/load bugs
-Several crash fixes
-Various mission and objective marker fixes
-Various localised text and audio fixes
-Various SFX fixes
-Various VFX fixes