Toute les infos du stream par un gars de Reddit: (anglais)
Right off the bat the vault hunter speaks (In this case Amara)
Echo is a physical item you interact with (Old ones were turned into grenades - probably a joke)
New U stations are back
Heads and skins are back
Emotes are new and included
There is a tab named "colors" that wasn't touched.
Users can slide and MANTLE!
Vault hunters continue to speak
Alt fire modes are added to some manufactures (Chainguns, ice and fire bullets both mentioned)
Gun audio is improved across the board (Very noticeable)
Item score is added to weapons (Functions as a shorthand for how strong the gun is - not like destiny light)
Gore is back and seems to be gorier than BL2
Melee can move objects such as explosive barrels
Cover can be destroyed or broken down
Ammo is auto looted (as is cash/health)
Oil is flammable
Boss intros are back
There is some kind of ground pound (Unclear if it's an Amara ability, EDIT was Amara specific)
You can revive NPCs and NPCs can revive you
Vault hunters continue to interact with characters (Amara talks to Lilith and acknowledges they are both sirens)
Update 3: (Jump forward to a new part of the game)
Characters have three action skills
All of them are immediately available and just have to be equipped
Three main branches
Augments modify the supers and also must be equipped
Trees are generally just more complex than previous games
Challenges are back in the game (Unclear if it's the badass system/ EDIT renamed to "Guardian Rank" and challenges are "Crew Challenges")
Radiation is a new element. If an irradiated enemy dies they will explode and hurt the enemies around them.
Fire, Corrosive, Shock, Cryo are all returning (Haven't seen explosive)
Zane Flynt is joining the game
Loot is instanced (Zane is 25 and sees LV25 guns/Amara is 5 and sees LV5 guns)
Everything is balanced to the level of each player
Classic mode is a new option that allows you to play using tradional borderlands loot rules (Free for all)
Not going into the details of the skill trees so far it has all lined up completely with leaks
Zane can use two action skills at a time (One seems to replace the grenade)
Not new but guns with legs are awesome and hilarious
Tediore guns can explode into MIRV rockets
Refill all ammo button added to vending machines (Thank the gods)
Item of the day deals appear on the vending machines without having to click in (Missed by me and caught by u/justicefied )
More boss fights than any of the previous games
Game was also described as bigger than previous games
Some enemies can drop the guns they are using (Not clear to me if it's all)
Update 4 (Another jump to the hub - Sanctuary 3 - a space ship)
Loot lost and found has been added. It will grab loot that lands in unreachable places
You have player quarters themed to your vault hunter that can be modified with decorations and features
Golden chest is back
Marcus is taking over for Crazy Earl as the upgrade merchant (Costs cash to upgrade)
Moxxi is back as is her slot machines and tip jar
Not really new news but it's confirmed we will be visiting planets beyond the pandoran system
Travel animation take place in players view and are initiated by them
Can go between planets at will
Maya is back and speaks (as is Tannis)
Hammerlock gives missions to kill certain beasts and has a trophy room to display kills
Elle runs the docking bay
Crazy Earl is back with "Veteran Awards"
Vehicles can be looked at in the bay
Drop Pods get you to a planet (Unshown)
Update 5 (Jump down to later combat on Promethia)
Maliwan guns can change elements
My main man Zer0 is back
Update 6 (Trailer)
Bunch of planets
Looks like Cryo can be used to cool a gun?
Varkids are back
Laser beams are back
There are some very big bosses
OFFLINE PLAY CONFIRMED
NO MICROTRANSACTIONS
Campaign DLC planned
Update 7 (Stream is over/Paul Sage interview coming)
Early guns are better than in previous games
There are multiple vaults and vault guardians
Environmental diversity was a priority of the team and worlds will be diverse
Beyond planets there are small planetoids (like asteriods)
There are zero grav sections
Update 8 (From streams)
Vehicles are super customizable
Engine, material, weapons, tires, paint job can all be swapped out
Outrunner is a dune buggy like vehicle you use on Promethia
You can steal vehicles from enemies (Very cool)
Collectibles can drop in the world and are tied somehow to Tannis and "The First Vault Hunter"
Sliding does factor in momentum (and is quicker down hills)
Gore is really, really back (Headsplosions)
More friendly NPCs out in the world
Gun manufacturers are making more than their standard gun types again (i.e. Maliwan shotguns)
New U stations are where you respec (Same as always)
Just a whole lot of talking from the vault hunter (More than TPS)
Cyclone is the giant wheel vehicle
Vehicle customization works as parts (The new vehicle types are bodies)
Grenade jumping doesn't appear to work (KillerSix)
Badass rank has been replaced with "Guardian Rank". It's locked till the completion of story missions and includes trees of some kind as well as the pure stat bonuses seen in BL2 and TPS
There are assassination targets that function as special events (My main man Zer0 narrates them)
Torgue guns shoot out stickies, those stickies explode on reload
Just one more time because I can't help it my MAIN MAN ZERO is BACK and he's cracking me up
Lootsploisions from bosses are back
A Tediore gun can turn into a turret when thrown until out of ammo (Legendary)
Sony seront ils capable de faire en sorte que la console soit silencieuse? (et ce dés les consoles day one je veux dire)
Bon perso j'ai la chance d'avoir un modéle silencieux, mais ce n'est apparemment pas le cas de tout les consoles, j'était entrain de regarder cette vidéo et wow qu'est ce qu'on l'entends la console mais lol (j'imagine que c'est modéle lancement)
9 persos DLC MK11 sont leaké en datamining de la version Switch via un membre Reddit , et ça donne: Shang Tsung, Nightwolf, SIndel Fujin, Sheeva, Terminator, Ash, Joker, Spawn
Cory Barlog précise qu'il disait simplement que POUR LUI l'accessibilité était importante, mais qu'au même temps il respecte la vision d'"AUTRES" développeurs qui est DIFFÉRENTE DE LA SIENNE, et que c'est ce que fait le charme du jeu vidéo en soit. (ce que moi et beaucoup ont essayé d'expliqué à plusieurs reprises déjà). En soit il explique que son commentaire d'il y'a quelque jours sur l’accessibilité n'était pas une critique envers Sekiro de Fromsoftware, ce que beaucoup de joueurs (ceux qui font la pétition pour un mode facile pour Sekiro en particulier) sur le net avait conclu voir aussi pas mal de sites qui avaient même fait une news la dessus avec plein de nawak (Cory Balrog est dans notre camp "Sekiro Easy Mode" ect ect),en bref avant que Cory s'est empressé de les corriger.:
Un gars se fait le boss de fin en lvl 1, c'est à dire que pas d'upgrade vitalité/posture, et aucune compétence acquis via arborescence, le tout sans se faire touché,vraiment un truc de fou quand même sachant que de loin le boss le plus dur du jeu imo, ce même type avait aussi fait Sigurn en LVL dans GOW en mode GOW.
Samurai Showdown dévoile la totalité des 16 personnages du lancement, dont 13 veterans eet 3 nouveaux, en plus de Darli Dagger recemment dévoilé, elle sera rejoins par deux autres nouvaux Wu-Ruixiang et Yashamaru Kurama, date de sortie fixé au 27 Juin prochain: