Je viens juste de voir ce truc (je croit pas que ça a était posté), je fait pas de copié collé, matez le lien en attendant une trad fr
How Games Licensing Works on Xbox One
posted June 06, 2013 at 3:02 PM

With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.
Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:
Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.
We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans.
http://news.xbox.com/2013/06/license
Alors ça parle pas de systéme anti occase ou de taxe lors d'un prêt ?
Edit : J'ai fait le copié collé
MAJ Connexion obligatoire toute les 24 h confirmée
Xbox One: A Modern, Connected Device
posted June 06, 2013 at 3:03 PM
Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:
A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.
Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.
Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.
Networking Technologies
A range of advanced technologies will make these scenarios possible, including:
Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.
Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.
Networking Requirements
To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:
For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.
While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.
http://news.xbox.com/2013/06/connected
Xbox One : connection à internet obligatoire toutes les 24h
http://www.gamekult.com/actu/xbox-one-connection-a-internet-obligatoire-toutes-les-24h-A109562.html
Aiolia > non, les 30 jours c est pas la duree du pret, ton ami doit etre dans ta liste au moins 30 jours pour se faire
http://news.xbox.com/2013/06/connected
Bon bah dans les annonces du boncoin on verra "voici mon GT, ajoute moi pour que le jeu soit bien transféré" ^^
Tout est décrit, expliqué clairement, noir sur blanc et plus personne ne pourra spéculer maintenant.
MS est honnête sur ce coup là, ils annoncent la couleur sans se défiler ...
Si ta pas internet pendant 1mois tu peut pas jouer 100%offline???
Et imagine que t'ai un panne, je te dit pas les boules ^^ Pas de net, pas de TV et dans l'avenir pas de jeux même en solo
En même temps qui n'est pas connecté en permanence de nos jours..
ben ceux qui risque de pas pouvoir ce connecté 365j/an
partir en vacance, déménagement, ou flemme de jouer ( tout le monde ne joue pas tout les jours )
Kuro rien que moi je suis toujours connecté chez moi donc perso cette connexion ne me dérange pas mais bon faut pas que ta connexion bug ou que ton déménagement de ligne ne dure pas 1mois comme ça a pu m'arriver avec FREE
http://news.xbox.com/2013/06/privacy
Dommage.
- Access your entire games library from any Xbox One—no discs required
- Give your family access to your entire games library anytime, anywhere:
Deux très bons points, j'espère que Sony permettra ce genre de choses.
Les (gros) points noirs:
- Connexion internet obligatoire chaque jours.
- Marché de l'occasion semble très réglementé, DRM spotted.
Shaz les deux bon point que tu souligne on peut etre forcément besoin de la connexion pour justement vérifier que tu y as droit ?
Donc au bout de 24H si on a pas de connexion, la Xbox One n'est plus une console de jeu, WTF ?!
C'est logique de devoir établir une connexion pour vérifier la bibliothèque etc mais ce délais de 24H est vraiment trop court
apollokami Tu peut regarder des DVD et BD, et même la TV sans connexion (par contre j'ai pas capté ça ??? Les offres TV sur 360 ça passe par ADSL, alors sur XBOX One elle arrive comment la TV ???)
Le fait qu'ils bloquent même les jeux physiques montrent bien qu'il y a un système de DRM: tu peux pas partager tes jeux n'importe comment, il faut obligatoirement passer par Microsoft d'une façon ou d'une autre.
C'est mal.
La TV peut passer avec un décodeur TNT par exemple, donc pas besoin de connexion. Vu que la X1 accepte n'importe quel appareil qui transmet une image via HDMI.
Source : http://www.xboxgen.fr/xbox-one-tele-direct-necessitera-accessoire-supplementaire-actualite-28665.html
Shaz tu veut dire demander le BluRay du jeux pour jouer hors connexion c'est ça
Apollo de toutes façon la TV on s'en tape
Non mais ok aux US ils passent par cable pour la TV en général, mais sur 360 les applis vidéo ou la VOD, ça passe bien par l'ADSL ? Et sur la Xbox One ne me ditent pas que vous pensez qu'il faudra mettre la box du cable sur la console. Il faudra juste une box ADSL et la Xbox One
Aiolia >> Moi j'y brancherai probablement la PS4 ou la 360 ^^
J'imagine déjà les fanatiques du "superior version" qui pourront faire des comparaisons X1/PS4 facilement en branchant la PS4 sur la X1 et en switchant d'une machine à l'autre grace au multitache.
- un modem + wifi
- un décodeur télé (satellite, cable)
Ils n'ont pas :
- d'appareil VOD, music, replay ... Il faut acheter une Apple TV, une Google Box (by Sony)
Et surtout ils n'ont pas ---> un appareil tout en un !!! Et c'est là dessus que Microsoft compte tirer son épingle du jeu !