IBM Microprocessors to Power the New Wii U System from Nintendo
ARMONK, N.Y., June 7, 2011 /PRNewswire/ -- IBM (NYSE: IBM) today announced that it will provide the microprocessors that will serve as the heart of the new Wii U™ system from Nintendo. Unveiled today at the E3 trade show, Nintendo plans for its new console to hit store shelves in 2012.
The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.
IBM plans to produce millions of chips for Nintendo featuring IBM Silicon on Insulator (SOI) technology at 45 nanometers (45 billionths of a meter). The custom-designed chips will be made at IBM's state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y.
The relationship between IBM and Nintendo dates to May 1999, when IBM was selected to design and manufacture the central microprocessor for the Nintendo GameCube™ system. Since 2006, IBM has shipped more than 90 million chips for Nintendo Wii systems.
"IBM has been a terrific partner for many years. We truly value IBM's commitment to support Nintendo in delivering an entirely new kind of gaming and entertainment experience for consumers around the world," said Genyo Takeda, Senior Managing Director, Integrated Research and Development, at Nintendo Co., Ltd.
"We're very proud to have delivered to Nintendo consistent technology advancements for three generations of entertainment consoles," said Elmer Corbin, director, IBM's custom chip business. "Our relationship with Nintendo underscores our unique position in the industry -- how we work together with clients to help them leverage IBM technology, intellectual property and research to drive innovation into their own core products."
Built on the open, scalable Power Architecture base, IBM custom processors exploit the performance and power advantages of proven silicon-on-insulator (SOI) technology. The inherent advantages of the technology make it a superior choice for performance-driven applications that demand exceptional, power-efficient processing capability – from entertainment consoles to supercomputers.
LOS ANGELES, CA--(Marketwire - Jun 7, 2011) - Today at E3, AMD (NYSE: AMD) announced its support for Nintendo's newly-announced Wii U™ system, as a new way to enjoy HD console gaming entertainment. The custom AMD Radeon™ HD GPU reflects the best characteristics of AMD's graphics technology solutions: high-definition graphics support; rich multimedia acceleration and playback; and multiple display support. As an industry leader, AMD has supplied the game console market with graphics expertise and ongoing support for more than 10 years.
"We greatly value our synergistic relationship with the AMD design team. The AMD custom graphics processor delivers the best of AMD's world-class graphics expertise. AMD will support our vision of innovating play through unique entertainment experiences," said Genyo Takeda, senior managing director, Integrated Research & Development of Nintendo Co. Ltd.
"AMD shares Nintendo's excitement for the new HD entertainment experience planned for the Wii U console," said David Wang, corporate vice president of Silicon Engineering, AMD. "We're proud to provide our leading-edge HD multimedia graphics engine to power the new entertainment features of the console. Nintendo is a highly-valued customer and we look forward to the launch in 2012."
AMD custom graphics enable the new Nintendo system to provide exciting, immersive game play and interaction for consumers around the world. The AMD custom graphics processor features a modern and rich graphics processing core, allowing the new console to shine with new graphics capabilities.
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Pas de disque dur par contre.
Espérons que ce soit un tri core du type de la 360 (3.2ghz) avec le double de RAM soit 1 G0 et une ge force sympathique
sinon niveau puissance de la bete, tiré d'un comm en Vigil Games (qui font Darksiders 2)
When we asked Bonstead if he thought it was possible that the Wii U version of Darksiders II would be the best version of the game, he said, "Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it’s controller, [the Wii U version of Darksiders II] might be the best version of the game."
C'est confirmé dans les specs que la console sera rétrocompatible avec les jeux et accessoire wii.
La console :
- Dimensions : 26,67 cm x 17,27 cm x 4,57 cm
- Processeur : IBM Power multi-coeurs
- Affichage : 1080p, 1080i, 720p, 480p et 480i
- Connectique vidéo : ports HDMI, Component, Composite et S-Video
- Connectique audio : ports AV Multi Out et PCM Linear six canaux
- Connectique diverse : 4 ports USB
- Connectivité : Wi-Fi, Bluetooth, accès au Nintendo Network
- Stockage : mémoire flash interne, lecteur optique propriétaire de grande capacité, lecteur de cartes SD, possibilité de connecter un disque dur externe
- Rétrocompatibilité : jeux Wii, périphériques Wii (Wiimote/Nunchuk, Balance Board, manette classique)
- Particularités : reconnaissance de mouvements, contrôle simultané de plusieurs écrans vidéos (écran TV + contrôleurs Wii U) avec affichage similaire ou différencié
Le contrôleur :
- écran tactile haptique 16:9 de 15,75 cm
- croix directionnelle
- deux sticks analogiques
- boutons A, B, X et Y
- gâchettes L, R, ZL et ZR
- boutons Select, Home, Start et Power
- gyroscope
- moteurs de vibrations
- caméra frontale
- micro
- haut-parleurs stéréo
- prise casque
- adaptateur secteur
- témoin de batterie
- gestion du stylet
c'est une bonne chose de ne pas avoir incorporé un DD interne, ca évitera d'augmenter le prix de la console inutilement alors que bcp de personnes ont déjà soit des cartes memoires de HC soit des DD externe.
c'est une blague j'espere ?
fessebouk: si n'importe quel DD externe fonctionne sur WiiU, oui c'est une bonne nouvelle qu'il ni ait pas de DDInterne. On pourra donc avoir la capacité que l'on veut, et surtout niveau prix un DD de nos jours c'est aps cher (500go dans les 50euro).
j'ai certainement pas envie de raquer 50 € pour un support de stockage faut pas deconné, aujourd'hui avec les DLC, jeu telechargable, patch, installation de jeux, demo, sauvegarde, theme, profil, film un DD interne et juste OBLIGATOIRE
elle peut donc largement tenir entre 7-8 et 10 ans.
Une hypothèse mais peut être que le fait qu'il n'y aura pas de disque dur intégré et pas en série dans la console évitera de voir déferler des tonnes de DLC pour cette Wii U.
Delmos - la Wii qui est pourtant sortie 1 an apres la 360 a quand meem eu une durée de vie de 5 ans (avant remplacement), donc si la Wii U sort 1-2 ans avant, elle a de quoi tenir. surtout si les PS3 et X720 au final ne font pas dans la sur-demesure en puissance.
elle peut donc largement tenir entre 7-8 et 10 ans.
la puissance des ps4 et x720 seront probablement de nature proche ce qui permettera d'avoir des multis à la pelle mais ce qui delaissera la WiiU qui privé une fois de plus des tiers ne tiendera certainement pas 10 ans ce qui d'ailleurs n'est pas du tout dans les habitudes de nintendo
The processor used in Watson is IBM's Power7, their most advanced architecture. The spec goes from 4-cores (each capable of running 4 threads) at 3 Ghz up to 8-core chips at 4Ghz.
Even at the lower end of the scale (which we can assume Nintendo will be using), the processor craps all over the XBox360 CPU and (for almost all uses) PS3's CELL CPU.
I'll admit I'm not an expert on modern CPU architecture (hopefully some of the GAFfers who are will chime in), but I think this should safely put to rest the "only slightly more powerful than PS360" rumours.
Rappel les CPU de la 360 est un tri-core permattant de faire tourner 2 threads en parallèle
je commence moi je dis 6 coeurs XD
Katsuya Eguchi, who is working on a five-player Wii U prototype here, doesn't make it sound like that'll be a requirement. In fact, it may not even happen at all.
"We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers. Eguchi's five-player prototype, here at E3, has one person using a new controller and four other people using Wii Remote-Nunchuck combos.
While Eguchi didn't explain why Nintendo isn't looking into four-new-controller gaming, it's possible that the Wii U couldn't output to four screens at once (plus a TV). It's also simply possible that Nintendo would find that configuration too pricey for its customers. Nintendo hasn't said what the new controller will cost. But Eguchi answered my question about whether gamers should be concerned about the controller's price by saying that "I do understand that if the price is too high that would be an obstacle."