STAR FOX
Project Giant Robot
Project Guard
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.
In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
T ki toi?
In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
Nintendo envoi du lourd a cet e3 !
Tu veux pas une pipe sandrée aussi offert avec la console ?
emryx : non, il veut qu'on le paie... en plus de la pipe, bien entendu.
aucun effet de surprise quoi
Grave vraiment, le pire c'est que Nintendo avait tenu jusqu'à la dernière heure ça fait chier, j'espère qu'il y aura pas d'autre leaks pitié
artemico Grave va y avoir du lourd ça se confirme
Le beurre, l'argent du beurre, et le cul de la crémière
xiaomin82
Elle ne faut pas déconner, la console n'est pas cher.
Alors attention tout le monde, en lisant l'article du TIME, il semblerait (à prendre au conditionnel) que le jeu pourrait être un jeu déma sous forme épisodique selon la bouche de Miyamoto lui même.
Le Star Fox ne sera pas montré à la "conférence", mais plutôt pendant le TreeHouse. Le jeu n'est qu'à l'état de prototype.
Mon dieu la "gueule" des leaks.
Idem...
C'est quoi ces deux jeux tout pourris hors starfox?
ca fait tellement pitié...
Un truc très propre ? Tu vois rien lol !
Moi ce que je vois c'est des textures au sol crades et pauvres...