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    posted the 11/08/2007 at 10:48 AM by bibi300
    comments (9)
    xobbos posted the 11/08/2007 at 11:11 AM
    Aie... Une grooosse décéption pour moi...
    niveforever posted the 11/08/2007 at 11:14 AM
    j'ai le jeux encore emballer j'hessite a le lancer et etre decus ou surpris comme certain.
    shauni posted the 11/08/2007 at 11:20 AM
    Eternity : garde le emballé ^^ C'est tout simplement une honte d'avoir osé sortir un jeu aussi buggé...
    ridik posted the 11/08/2007 at 11:30 AM
    J'ai jamais vu un jeu aussi bugué de ma vie. Le pire c'est quand dans le fond, il est pas mal du tout. Mais c'est trop injouable :s
    hellcat posted the 11/08/2007 at 11:47 AM
    Oulà xD vu le visuel ça a l'air assez spécial comme jeu.
    chrosome posted the 11/08/2007 at 12:00 PM
    J'ai testé bah c'est bien pourri !
    xobbos posted the 11/08/2007 at 12:10 PM
    [Joachim] m'a envoyé un lien qui dit qu'il va être bien retravaillé... C'est un peu long mais bon... A suivre: Both platforms (PC and Xbox 360)
    - Horse steering has been improved
    - Character development curve not as steep over level 25
    - HP regeneration slower for max values above 2000
    - Death strike skill - executable by strike button while in sneak mode
    - Critical hit skill fixed
    - Damage is now allowed over 32000
    - There is a cap on damage and armor at 99999
    - Necromancer spells have been balanced
    - Magical boosters - effect restricted to 5 boosters
    - Stacking potions with different statistics - fixed
    - Objects stacking - objects can’t be stacked up if result has higher level requirements than current player level
    - Equipment Class cap on 50
    - When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
    - NPC’s in towns don’t resurrect
    - Tweaked hi- level monster balance
    - Wing Membrane ingredient added to Helllord
    - Dragons strike not breakable by player hit
    - Bomb traps attached to some chests and wardrobes
    - Balanced number of lock picks in chests and wardrobes
    - Walking under water and not dying has been fixed
    - Inaccessible Cave north of Ashos has been fixed
    - Multiplayer Lag issues have been improved
    - Multiplayer too many skill points generated due to combat stats has been fixed
    - Friendly fire disabled in RPG mode (players cannot damage each other)
    - Resurrect spell on players has been disabled
    - Experience points for killing players has been removed
    - Disarming skill disabled against other players
    - Freezing/stopping spells disabled against other players
    - Multiplayer RPG quests given to all, reward splitter between players
    - Team assault - main monuments 50 times stronger
    - Barbarian - berserk skill in PvP reduced to 5
    - Chest and wardrobe lock levels improved in multiplayer

    PC specific:
    - Issue of moving money between servers has been fixed
    - Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
    - Enter opens console in single player
    - Horse steering - stopping horse by back key changed
    - Cloning character when logging on new WarNet server is fixed
    - Boosters disappearing in Arena modes
    - Atmosoheric fog for multiplayer towns added
    - Chat over open dialogs possible (by F11 chat dialog)
    - All PVP arenas unlocked from beginning

    Xbox 360 specific:
    - Improved single player framerate
    - Interface - repeat changes selection left stick hold added
    - Game HDD cache cleaning possibility - RB + A + B during game launch
    - Achievements for 5 elements is fixed
    - Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
    - Hit info fonts larger
    - “BACK – Show Instruction” text disappears
    - Double saving multiplayer characters to protect character lost from power-off or hard-locks
    - Interface - no controls after “server refused connection” is fixed
    - Doubling gold in multiplayer is fixed
    - Doubling objects in multiplayer is fixed
    tay83 posted the 11/08/2007 at 12:17 PM
    putin je le pensais grave mieux que ca moi!! c'est une honte ! lol je reste sur oblivion ^^
    gamerps3 posted the 11/08/2007 at 04:35 PM
    quand
    il y aura la preview