Native 1080p.
Ever so slightly better shadows at certain distances.
Almost constant 30fps. Significant boost in stability over demo version.
As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Loyts of stuff being thrown around so difficult to get like for like experience.
Good quality object based motion blur, does well to hide very occasional frame drops.
Beautiful game, looks really good in motion.
Better controls than the first game.
No noticeable performance or visual flaws.
Very impressed with what the team has accomplished with the game, both versions.
PlayStation 4 Pro
Native 2160p using geometry scaling. (See below for details. Geometry rendered at native 4K while artwork, effects, etc rendered at a lower resolution)
Supersampling on 1080p Panels.
Distant objects are easier to make out.
Almost constant 30fps. Significant boost in stability over demo version.
As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Loyts of stuff being thrown around so difficult to get like for like experience.
Good quality object based motion blur, does well to hide very occasional frame drops.
Beautiful game, looks really good in motion.
Better controls than the first game.
No noticeable performance or visual flaws.
Very impressed with what the team has accomplished with the game, both versions.
-2160p resolution, geometry passes handled entirely at a native 4K while shading and other rendering passes at a lower resolution
-Downsamples on 1080p displays
-Similar graphical features on both PS4 and PS4 Pro
-A very subtle difference in shadow maps
-Final game is a significant boost in stability/performance from the demo
-During normal gameplay it never dips below 30fps
-Played the game for 5 hours and had to actively search for frame-drops
PS4:
-1080p resolution
-Much better performance than the demo build but not identical to PS4 Pro
Native 1080p.
Ever so slightly better shadows at certain distances.
Almost constant 30fps. Significant boost in stability over demo version.
As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Loyts of stuff being thrown around so difficult to get like for like experience.
Good quality object based motion blur, does well to hide very occasional frame drops.
Beautiful game, looks really good in motion.
Better controls than the first game.
No noticeable performance or visual flaws.
Very impressed with what the team has accomplished with the game, both versions.
PlayStation 4 Pro
Native 2160p using geometry scaling. (See below for details. Geometry rendered at native 4K while artwork, effects, etc rendered at a lower resolution)
Supersampling on 1080p Panels.
Distant objects are easier to make out.
Almost constant 30fps. Significant boost in stability over demo version.
As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Loyts of stuff being thrown around so difficult to get like for like experience.
Good quality object based motion blur, does well to hide very occasional frame drops.
Beautiful game, looks really good in motion.
Better controls than the first game.
No noticeable performance or visual flaws.
Very impressed with what the team has accomplished with the game, both versions.
-2160p resolution, geometry passes handled entirely at a native 4K while shading and other rendering passes at a lower resolution
-Downsamples on 1080p displays
-Similar graphical features on both PS4 and PS4 Pro
-A very subtle difference in shadow maps
-Final game is a significant boost in stability/performance from the demo
-During normal gameplay it never dips below 30fps
-Played the game for 5 hours and had to actively search for frame-drops
PS4:
-1080p resolution
-Much better performance than the demo build but not identical to PS4 Pro
Almost constant 30fps. Significant boost in stability over demo version.
PlayStation 4 Pro
Almost constant 30fps. Significant boost in stability over demo version.
Il avait tendu la perche quand même.
grundbeld Comme souvent, mais il est faible
en même temps la démo datait en fait de l'E3 2016