Alors qu'en France les avis sont partagés, les USA sont eux enthousiastes envers TLG.
Fittingly enough, I discovered a game experience that also requires patience, but not in a frustrating way. Instead it’s more serene as you slowly discover how to get around in this strange world with your only ally, a mammoth beast. The Last Guardian isn’t a game that you just tear through without a second thought, and that’s what makes it special.
The controls take some time to get used to; they’re much more responsive and fluid than in Team Ico’s past games, but it’s hard to train your brain to use triangle to jump, and pointing Trico to an area of interest using the camera and holding two buttons at once can be tricky.
This world is dangerous yet beautiful. Solutions are around every corner. Most of them involved Trico to some degree, but often he’s helping you as much as you’re helping him. For instance, at one point I push a huge barrel off a ledge as a way to prop open a gate so Trico can get through. I feel a sense of accomplishment when I figure out ways to get through every plight, and Trico is there at every turn. As you fly through the air on his back, it’s just like echoes of Atreyu riding Falcor in The Neverending Story. I can already tell this is the start of something special, and can’t wait to see what’s in store when I can play the entire game.
http://www.gameinformer.com/games/the_last_guardian/b/playstation4/archive/2016/09/15/hands-on-with-the-last-guardian-s-beautiful-struggle.aspx
When the interplay of puzzle-solving and emotional bond comes off, The Last Guardian is exhilarating like nothing else. Trico is an astonishingly realized creature, with subtle animations and sound design helping you figure out what it’s feeling. Sometimes it’s frustrated, sometimes it’s playful, sometimes it’s scared — but it’s with you for the adventure and wants to help you out. This leads to heartstopping moments where you place your life in Trico’s hands and vice versa, as the creature’s idiosyncratic personality makes you never quite sure what’s going to happen.
This feeling of uncertainty is amplified by the puzzle design and control system, both of which are a lot looser than you’d usually find in a game like this. It usually works in The Last Guardian’s favor, but it’s not always for the better. While I was playing a pre-production build, the controls are pretty fundamentally awkward and the camera seems to have as much of an independent streak as Trico; together with some performance issues, the game is often reminiscent of Shadow of the Colossus’ worse traits as well as its best.
... if the final product manages to keep up the pacing and beauty of what I played, The Last Guardian could well be a worthy successor to Shadow of the Colossus and Ico before it. It looks to have all of those games’ heart and delicate touch, not to mention Ueda’s unmistakable hazy aesthetic — those points alone will be more than enough to make The Last Guardian stand out upon its release this December.
http://www.theverge.com/2016/9/15/12925548/the-last-guardian-tgs-2016-preview
D'autres previews ici > http://www.neogaf.com/forum/showthread.php?t=1279042&page=1
Faut en conclure quoi des magazines français qui l'ont bashé ? Incompétents ou Haters ?
Ils disent du bien de la caméra ou pas ?
Ah oui j'oubliais
Maintenant je suis persuadé que les problèmes techniques n'empêcheront pas ceux qui l'attendent d'apprécier le jeu.
Si tu parlais anglais ou que tu voulais lire, tu verrais que les Américains font les mêmes commentaires que les Français. Arrête ton believe.
C'est pas parce qu'on note les défauts indéniables d'un titre qu'il est bon à mettre à la poubelle, rassure-toi.
M'enfin peu importe, nous seront bientôt fixés de toute façon.
Mais attention à ne pas trop nous enflammer tout de même.
Peut-être le 3ème 90+ successif de la Team Ico ? :3
Ils soulignent exactement les mêmes problèmes technique/gameplay/maniabilité/graphiques, et mettent en avant les mêmes qualités dont essentiellement la poésie du titre.