Hideo Kojima Explains Role on ZOE Sequel
Friday's announcement of Enders Project, the sequel to Z.O.E and Anubis, was made by Hideo Kojima, but Kojima's role on the game appears to be limited. Writing via Twitter over the weekend, Kojima said that because he's busy on his "Ogre Project", he'll be a producer on Enders Project. He's serving only a support role, dealing with such areas as the game's direction and beginning planning. The actual game design, script, event direction, level design and direction are being handled by his staff.
While Kojima said that he's producer, Ryosuke Toriyama was also introduced as a producer during Friday's announcement stage event.
Kojima also attempted to explain what some have observed as possible changes from past Z.O.E series games. With Enders Project, they don't plan on changing the feel of the game, explained Kojima. Regarding world view and expression, however, there are two directions. One is the direction of the previous Z.O.E. games, "Japanimation SF Robot" style. The other direction is real world live action like in X-Men, Batman and Spiderman.
While they're not necessarily aiming for photo realism, this is what is optimal for the internally-developed Fox Engine, and the times require a "global, high-end Z.O.E. style." If they were to make a Japanimation-style sequel, the sense, content, game feel and budget would end up being domestic-oriented.
Z.O.E. purists may not need to worry about too drastic a change, though. Kojima added that few members of his staff have that "SF spirit," so whatever they make will probably pull from robot anime.
Quelques très bonnes informations en vrac pour les fans de ZoE en rapport avec ce fameux projet :
- Kojima reste uniquement producteur sur la série, comme à son habitude.
- L'Ogre Project n'est pas l'ancien nom de l'Enders Project, ce sont deux projets différents.
- Il y a deux orientations qui sont possibles pour l'instant, même si l'une étant toujours celle d'un pure japanime comme peut l'être Zone Of The Enders 2, l'autre orientation est celle d'un jeu plus réaliste comme les grosses productions à l’américaine au cinéma. Dans le cas d'un ZoE à l'ancienne, il y aura une réorientation du budget, des sensations de jeu, du sens et de son contenu.
- Pour les puristes de la licence, ils n'ont pas vraiment d’inquiétudes à avoir, le staff du projet a en son sein des personnes avec le "SF spirit" et qu'il y aura probablement des choses venant tout droit des animes de mécha japonais.