La mise à jour 1.02 de la version arcade de
Persona 4 : Arena a été effectué aujourd'hui.
Voici la liste des changements apportés :
System Changes
Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
Skill Boost [EX]:Limits SP gauge increase, builds meter when used
Fear state: Can no longer throw escape while in Fear state.
Max Burst: Burst Gauge consumption changed from 68%→67% when used
SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump
Character Changes
Yu Narukami
j.2A: Added a P Combo (chain combo) route to Jump D
j.D: Yu’s descent timing is faster
2B: Hitbox has been adjusted; recovery time is increased slightly
Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased
Yosuke Hanamura
5A: Hittable box has been adjusted
2A: Hittable box has been adjusted
Sweep [2A+B]: Recovery time has been increased
(During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
Chie Satonaka
5B: Fatal Counter property removed
Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
All Skills and SP Skills: All are Fatal Counter moves during Charge
Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move
Yukiko Amagi
2A: Total number of frames reduced
Renda combo, 2nd hit: Start-up speed is faster
Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version
Kanji Tatsumi
5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
j.A: Hitbox has been strengthened
Ground throw: Easier to use during dash inertia; damage increased
Uzattee! [B+D]: Attack active frames decreased; recovery time increased
Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
Tsukame! [236C or D] (D version): Persona is invincible during standby
Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard
Kuma (Teddie)
All D attacks (Dr. Pepper NEO): SP build amount is doubled
All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
All D attacks (Buttai X): No longer builds SP
Naoto Shirogane
Unmei Counter: At the beginning of the round, recovery speed is increased
Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
Kan’atsu Kibaku-gata Megido [214C or D] (D Version): Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit
Mitsuru Kirijo
2B: Invincibility against jump attacks starts up faster
2D: Hitbox size is increased
j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
Bufudyne [236236C or D]: Hitbox has been adjusted
Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider
Akihiko Sanada
5B: Same-attack scaling has been increased slightly
j.B: Same-attack scaling has been increased slightly
j.C: Recovery time and landing recovery have been increased; the pushback on counter-hit is higher
All D attacks: Pull airborne opponents closer
Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
Thunder Fist [236236C or D]: Causes paralysis when blocked
Earth Breaker [222C+D]: Pulls in airborne opponents
Aegis
Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo
Elizabeth
Icon: Icon position has been adjusted
Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%
Labrys
Icon: Icon position has been adjusted
Axe Level: Axe Level does not increase at the end of a round
Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
String Arts “Sharinkei” [214214C or D]: Attack start-up is faster
Shadow Labrys
Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
Goshiki Slash Axe [B+D]: Attack start-up is faster
Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter
Rappelons que les versions Xbox 360 et Playstation 3 de
Persona 4: Arena sont prévus pour le
26 Juillet 2012 au Japon et le
7 août 2012 en Amérique du nord, il n'y pas encore de date pour l'Europe.