La mise à jour 1.02 de la version arcade de
Persona 4 : Arena a été effectué aujourd'hui.
Voici la liste des changements apportés :
System Changes
Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
Skill Boost [EX]:Limits SP gauge increase, builds meter when used
Fear state: Can no longer throw escape while in Fear state.
Max Burst: Burst Gauge consumption changed from 68%→67% when used
SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump
Character Changes
Yu Narukami
j.2A: Added a P Combo (chain combo) route to Jump D
j.D: Yu’s descent timing is faster
2B: Hitbox has been adjusted; recovery time is increased slightly
Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased
Yosuke Hanamura
5A: Hittable box has been adjusted
2A: Hittable box has been adjusted
Sweep [2A+B]: Recovery time has been increased
(During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
Chie Satonaka
5B: Fatal Counter property removed
Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
All Skills and SP Skills: All are Fatal Counter moves during Charge
Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move
Yukiko Amagi
2A: Total number of frames reduced
Renda combo, 2nd hit: Start-up speed is faster
Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version
Kanji Tatsumi
5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
j.A: Hitbox has been strengthened
Ground throw: Easier to use during dash inertia; damage increased
Uzattee! [B+D]: Attack active frames decreased; recovery time increased
Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
Tsukame! [236C or D] (D version): Persona is invincible during standby
Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard
Kuma (Teddie)
All D attacks (Dr. Pepper NEO): SP build amount is doubled
All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
All D attacks (Buttai X): No longer builds SP
Naoto Shirogane
Unmei Counter: At the beginning of the round, recovery speed is increased
Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
Kan’atsu Kibaku-gata Megido [214C or D] (D Version): Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit
Mitsuru Kirijo
2B: Invincibility against jump attacks starts up faster
2D: Hitbox size is increased
j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
Bufudyne [236236C or D]: Hitbox has been adjusted
Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider
Akihiko Sanada
5B: Same-attack scaling has been increased slightly
j.B: Same-attack scaling has been increased slightly
j.C: Recovery time and landing recovery have been increased; the pushback on counter-hit is higher
All D attacks: Pull airborne opponents closer
Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
Thunder Fist [236236C or D]: Causes paralysis when blocked
Earth Breaker [222C+D]: Pulls in airborne opponents
Aegis
Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo
Elizabeth
Icon: Icon position has been adjusted
Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%
Labrys
Icon: Icon position has been adjusted
Axe Level: Axe Level does not increase at the end of a round
Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
String Arts “Sharinkei” [214214C or D]: Attack start-up is faster
Shadow Labrys
Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
Goshiki Slash Axe [B+D]: Attack start-up is faster
Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter
Rappelons que les versions Xbox 360 et Playstation 3 de
Persona 4: Arena sont prévus pour le
26 Juillet 2012 au Japon et le
7 août 2012 en Amérique du nord, il n'y pas encore de date pour l'Europe.
On sait juste qu'il sortira en Europe à la fin de l'année.
Le jeu est très joué dans les Game Center ce qui n'était pas le cas des itérations de BB, c'est encourageant en tout cas.
Je savais pas qu'il faisait parti du casting.
regarde : http://www.youtube.com/watch?v=fRIChXHo3NY