Le premier épisode ayant rencontré un succès aussi bien dans la critique que les ventes, Tom Happ s'est dit qu'il y avait matière à retenter le coup et annonce donc un Axiom Verge 2 tournant toujours autour du principe MetroidVania avec davantage d'ambitions sur les combats et le gameplay, mais une direction artistique qui marque la différence avec le premier, au risque de diviser.
Dans tous les cas, ça sortira dans un an (fin 2020 donc), au moins sur Switch, aucun autre support n'ayant été annoncé pour le moment.
Testament Si tu mets un héros non-binaire ça va pas toucher un max de monde, la preuve à part Undertale y'a pas grand chose comme jeu avec un héros non-binaire.
Si tu veux toucher un max de monde tu mets un homme blanc comme 90% des jeux.
Axiom Verge creator Thomas Happ explained why he went with Switch for the sequel.
The Switch was kind of a natural platform to start with this time around. It seems as though every few years platforms shift in terms of popularity of indies and at the moment the Switch is really the best place for it. Axiom Verge's sales on Switch are still doing pretty well, whereas it's slowed down on the other platforms. It also helps that the Switch is the lowest spec of them all so I can be guaranteed that if I develop on Switch, the same thing will run elsewhere without making sacrifices. I'd sort of decided on this internally when the Switch was first announced. I was scrambling trying to get the specs from Nintendo so I could make sure the game resolution was compatible with the handheld screen resolution without having to blur or stretch it.
News de l'annééééééé!!!!!!!
Si tu veux toucher un max de monde tu mets un homme blanc comme 90% des jeux.
The Switch was kind of a natural platform to start with this time around. It seems as though every few years platforms shift in terms of popularity of indies and at the moment the Switch is really the best place for it. Axiom Verge's sales on Switch are still doing pretty well, whereas it's slowed down on the other platforms. It also helps that the Switch is the lowest spec of them all so I can be guaranteed that if I develop on Switch, the same thing will run elsewhere without making sacrifices. I'd sort of decided on this internally when the Switch was first announced. I was scrambling trying to get the specs from Nintendo so I could make sure the game resolution was compatible with the handheld screen resolution without having to blur or stretch it.
La vita c'était ma dernière console portable toute façon