description : Le groupe Nintendo Café est un espace dédié à l'actualité de la Nintendo Wii U. Le but est de recueillir un condensé d'articles afin de créer une vaste base de donnée sur tout ce qui définit la console et ses futurs jeux.
Annoncé dans la liste des jeux WiiU en développement, le prochain FPS exclusif de chez Ubisoft se nommera Killer Freaks.
Il est développé dans les studios d'Ubisoft Montpellier et sa sortie est prévue pour 2012
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"Redefining FPS Competitive Multiplayer"
Little goofy looking alien things eating a human arm; Saw gun slices them apart.
STORY
A big wad of pulsating pus has travelled through space and time and has now arrived in London. It is spawning hordes of evil, nasty, flesh-eating freaks.
There are a wide variety of said freaks, but the only ones shown today were the little ankle-biting (quite literally) annoying little freaks.
No one listened to you as you frantically prepared in your paranoia for this inevitable alien war
CONTROLS
This is what brings the FPS to the next level.
Darren Boyd (?) main character. You are a bit obsessed with shooting things, and with all these aliens, it's sort of open season for you.
Control is slightly buggy in this early state
He is playing directly on the new Wii U controller screen using the gyro controls. Every movement he makes in real life is translated to the game.
Looks like it may be tiring. "Spatial gameplay." Clearly this requires a decent amount of radial open space, sort of like with Kinect or the 3DS AR stuff.
"More Immersion through controls."
Accelerometer feature moves the character much faster if your movements indicate the need to do so automatically. This makes 180-degree turns much more reasonable.
Jetpack + guns, controllable only because of the new controller's flexibility in design.
Two aliens kinkily spanking one another in the back of one building, lol.
A new way of playing FPS. More accuracy when needed and more immersion.
Now, we will see another way to play.
1 vs 1, local multiplayer
One of the two showcasers is playing with a Classic Controller.
"Real-time enemy director"
Player 1 is playing a classic FPS game style. Nothing's there for him to shoot, however, until player 2 moves around in a top-down view of the battlefield (zooming in and out, etc.)
who plays as an alien commander--sets out to eradicate the human race by placing hordes of enemies to try and stop the player. Select a freak on the left side of the screen and set it to send it at the opponent.
As Player 1 deals with the chaos Player 2 has created, 2 can watch all of the action from his top-down tactical perspective.
Deeper -- New fun with the new controller (gyro, accelerometer); spatial gameplay
Wider -- Real-Time Enemy Director (RED) system
Stephen Totilo — In a wide-ranging interview with Kotaku regarding the new Wii U console, one of Nintendo's chief game designers, Katsuya Eguchi, confirmed that the system's proprietary disc format will hold 25 Gigabytes of data.
That squares with our own reporting from before E3 and puts Nintendo in a good place to run games that fill up a single-layer 25GB Blu-Ray disc,
the format used by current console king of large game discs, the PlayStation 3.
Eguchi declined to comment on our report, from the same people who told us about the 25GB, that the system's internal flash memory is 8GB.
Earlier today, a Nintendo rep explained that the new console will support external USB drives, for added storage capacity.
IBM Microprocessors to Power the New Wii U System from Nintendo
ARMONK, N.Y., June 7, 2011 /PRNewswire/ -- IBM (NYSE: IBM) today announced that it will provide the microprocessors that will serve as the heart of the new Wii U™ system from Nintendo. Unveiled today at the E3 trade show, Nintendo plans for its new console to hit store shelves in 2012.
The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.
IBM plans to produce millions of chips for Nintendo featuring IBM Silicon on Insulator (SOI) technology at 45 nanometers (45 billionths of a meter). The custom-designed chips will be made at IBM's state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y.
The relationship between IBM and Nintendo dates to May 1999, when IBM was selected to design and manufacture the central microprocessor for the Nintendo GameCube™ system. Since 2006, IBM has shipped more than 90 million chips for Nintendo Wii systems.
"IBM has been a terrific partner for many years. We truly value IBM's commitment to support Nintendo in delivering an entirely new kind of gaming and entertainment experience for consumers around the world," said Genyo Takeda, Senior Managing Director, Integrated Research and Development, at Nintendo Co., Ltd.
"We're very proud to have delivered to Nintendo consistent technology advancements for three generations of entertainment consoles," said Elmer Corbin, director, IBM's custom chip business. "Our relationship with Nintendo underscores our unique position in the industry -- how we work together with clients to help them leverage IBM technology, intellectual property and research to drive innovation into their own core products."
Built on the open, scalable Power Architecture base, IBM custom processors exploit the performance and power advantages of proven silicon-on-insulator (SOI) technology. The inherent advantages of the technology make it a superior choice for performance-driven applications that demand exceptional, power-efficient processing capability – from entertainment consoles to supercomputers.
LOS ANGELES, CA--(Marketwire - Jun 7, 2011) - Today at E3, AMD (NYSE: AMD) announced its support for Nintendo's newly-announced Wii U™ system, as a new way to enjoy HD console gaming entertainment. The custom AMD Radeon™ HD GPU reflects the best characteristics of AMD's graphics technology solutions: high-definition graphics support; rich multimedia acceleration and playback; and multiple display support. As an industry leader, AMD has supplied the game console market with graphics expertise and ongoing support for more than 10 years.
"We greatly value our synergistic relationship with the AMD design team. The AMD custom graphics processor delivers the best of AMD's world-class graphics expertise. AMD will support our vision of innovating play through unique entertainment experiences," said Genyo Takeda, senior managing director, Integrated Research & Development of Nintendo Co. Ltd.
"AMD shares Nintendo's excitement for the new HD entertainment experience planned for the Wii U console," said David Wang, corporate vice president of Silicon Engineering, AMD. "We're proud to provide our leading-edge HD multimedia graphics engine to power the new entertainment features of the console. Nintendo is a highly-valued customer and we look forward to the launch in 2012."
AMD custom graphics enable the new Nintendo system to provide exciting, immersive game play and interaction for consumers around the world. The AMD custom graphics processor features a modern and rich graphics processing core, allowing the new console to shine with new graphics capabilities.