
Killer7 : Nouveaux détails
Dans une Interview accordée au magazine anglais Edge, Kobayashi Horiyuki de Capcom donne quelques nouveaux détails sur Killer7 sur GameCube. Ainsi, la sortie du jeu prévue pour la fin de l'année 2003 pourrait être reportée jusqu'à début 2004.
Voici quelques extraits intéressants du magazine sur le scénario du jeu plutôt original.
'The game was expected for Christmas, but during the interview Horiyuki-san hints that the release has dropped from the colder winter (end of 2003) to the warmer winter (start of 2004).'
'Killer 7’s dialogue is in English'
'The game is about a hitman. Well, seven hitmen confronting a common enemy called Heaven Smile, who is capable of changing shape by touching people. He’s in the US, and the seven hitmen are dispatched to kill him. This manifests itself as the hero having seven lives, as he can switch between the assassins at any point. To switch, he must find a TV, where each of his forms corresponds to a channel.'
'While Killer 7 is an adventure game, movement is not freeform, but confined to a single button that instructs the player to follow a path which regularly branches in different directions. ‘I’m very proud of the travel system inside the game,’ says Suda-san. ‘It’s like a racing game. You push the acceleration button so that your character speeds up. When you arrive at a spot with a choice of directions, arrows appear and you just need to choose the direction where you want to go. The game camera and travel systems are two of the most important features of the game.’'
'The goal is to locate an enemy which is also capable of changing form, using sound – specifically the enemy’s laugh – as a guide. ‘Yes, you get frustrated hearing this enemy laughing at you!’ exclaims Horiyuki-san with glee. When the player believes the enemy is close, they can trigger a battle sequence. ‘You can fire at will,’ points out Suda, ‘there’s no ammo limitation. Well, you need to reload, but that’s just to make the game better.’'
'It’s a violent game … ‘We were asked about the purpose of the game,’ says Horiyuki-san. ‘But we only had one critic, someone from Europe who asked us not to kill a Christian priest onscreen. Nintendo was not opposed, as I think it knew what our intentions were from our work on Biohazard GC.’"
(Source : Edge)
posted the 10/22/2003 at 02:34 PM by
Gamekyo