Factor 5 travaillerait-il sur un projet 3DS ?
En effet, le site de
Factor 5 semblerait le confirmer.
"Meanwhile, the company's technical expertise led to the development of two Factor 5 exclusives: MusyX and DivX. MusyX, in close collaboration with Dolby Labs, brought high-quality 7.1 surround sound to a variety of Nintendo gaming platforms, while with the introduction of DivX Factor 5 brought the ultimate video-playback solution to the Nintendo GameCube. These were a direct result of a more than decade-long close collaboration between Factor 5's founders and Nintendo in hardware, OS, and tool development, starting with the Nintendo 64 and continuing with the GameCube, Wii, and 3DS.
In 2008, due to massive changes in the game industry and the unexpected closure of several publishers, Factor 5's studio in Marin County had to stop production on multiple major titles, resulting in a closure in early 2009. Factor 5's spirit of excellence though lives on in several new ventures by its team members, both in cutting-edge technology and design that have reached and entertained many millions of living rooms."
Pour les non anglophone, le studio parle de son expérience et plus particulièrement de sa collaboration avec Nintendo depuis la N64 jusqu'à la Gamecube mais aussi ... miracle ... de la 3DS.
Le studio est sensé être plus ou moins à l'arrêt depuis 2009, il semble donc que son grand retour se fasse possiblement par la case 3DS.
Rogue Squadron 3DS, Turrican 2.5D ou encore Lair 2... attendont d'en savoir plus !!!

posted the 03/12/2011 at 12:37 AM by
darkshao
posted the 03/10/2011 at 10:05 AM by
darkshao
Steel Diver (Nintendo) – 7 / 7 / 8 / 8 = 30/40
"The controls, which make it seem like you're operating an RC car, are pretty innovative. It's quite a rush once you start moving smoothly in the direction you meant to go. The 3D seabed environments are nice as well, but the game's overall on the difficult side. ...a tendency to get pretty flustered with the [controls], and I can't deny how troublesome they can be, but at least it's fun to move around with your hands. There aren't a great number of missions, and it's a shame how hard it can be to unlock them in the second half of the game."
Splinter Cell 3D (Ubisoft) – 7 / 7 / 8 / 8 = 30/40
"It's an old game, but the stealth action still uses shadow and sound to fun effect. Being able to change out your equipment directly via the touch screen is also useful. However, the screen's so dark that you pretty much have to use 'fusion vision' the entire time to see. You get depicted very large on the screen, which makes it seem like you get a very narrow perspective of the game world. A better camera would have made getting through tight spots a lot easier. The graphics and game system is just as good as on the consoles. There's a ton of weapons, items, and gyro-based gimmicks, so you've got no lack of stuff to do, even though the controls for it all can get annoying. It's a shame the dark screen and hard-to-see camera mar certain scenes."
+ note Game Informer : Super Street Fighter IV 3D Edition - 9 / 10

posted the 03/09/2011 at 02:35 AM by
darkshao
posted the 03/08/2011 at 09:59 PM by
darkshao
posted the 03/08/2011 at 02:21 AM by
darkshao
posted the 03/07/2011 at 10:58 PM by
darkshao
posted the 03/06/2011 at 04:13 PM by
darkshao
posted the 03/06/2011 at 04:09 PM by
darkshao
posted the 03/05/2011 at 02:24 PM by
darkshao
posted the 03/05/2011 at 04:35 AM by
darkshao