Ceux qui suivent le jeu de près savent déjà la plupart de ces choses mais c'est bon de le rappeler officiellement.
1. This is not a sequel
FromSoftware are perhaps most famous for creating Demon’s Souls, Dark Souls and Dark Souls II. Miyazaki himself was even the director of both Demon’s Souls and Dark Souls, but he explained, “Players that have experienced the other games I have directed are going to see some familiarities, but this is not a sequel…you’re going to find something new in Bloodborne…your gameplay experience is going to be more intense…it will be heightened.”
2. Explore the unknown
Set in the fictional, sprawling city of Yharnham, the 19th century setting is dark and foreboding. FromSoftware are keeping the details of the story of Bloodborne under wraps, but Miyazaki did tell us, “One of the most important aspects we are focusing on whilst we make Bloodborne is the exploration of the unknown” – players will have a massive area of the city of Yharnham, and you’ll be encouraged to explore it to unravel “a universe laden with mystery.”
3. Something beastly this way comes
As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, “there are moments, like the ominous banging of these gates in the city, where we’re telling you that some huge beast if coming.”
4. There’s something deeply wrong in Yharnham
On top of the bleak colour palette and shadows of the city, something else is amiss, “the city has been stricken by a plague, and those afflicted transform into hideous beasts” – what’s more, “the citizens around are unaware that they too are afflicted.”
5. Fight for your life
Miyazaki is known for creating games with an enjoyably challenging difficulty level, and Bloodborne will be no different, “You’re going to constantly feel terror because when you face each enemy, you will also face death. Every fight could be your last.”
6. A weapon in each hand
Bloodborne isn’t going to send you out to face the hordes unaided – players will arm themselves with a satisfyingly powerful shotgun in their left hand, as well as a scythe-like weapon in their right.
7. Passive aggressive
Whilst wading right into a crowd of enemies is clearly a strategy that will quickly have you in a body bag, trying to stay out of the fight isn’t necessarily going to work, “You’re going to have to face up to enemies quickly or else become overwhelmed.”
8. Your weapons transform as you use them
Miyazaki showed off a melee weapon that was part scythe, part saw. What was most interesting about it is that players can employ different techniques to cause the weapon to transform as you are fighting. This will be one of the key ways in which players will need to adapt their techniques to tackle bosses, and customise their characters to suit their style, “with each transformation of your weapon comes a different play style.”
9. Shifting enemies
During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didn’t last long – soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, “The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.”
10. Helpful fellow
As you fight through Yharnham, you’ll occasionally meet other hunters in trouble, and you can choose whether to help or not, “You have that option, if you’re compassionate… And those characters might even come back later to lend a hand and help even the odds.”
11. Up close and personal
For anyone hoping to keep enemies at (more than) arm’s length, hurting enemies whilst staying well out of their reach in order to stay alive, Bloodborne might already be one step ahead of you. Miyazaki confirmed “close range combat is going to be the focus of the game”, but also hinted at some of the tricks you’ll have up your sleeve…
L'avis d'une autre personne ayant assiste au gameplay :
Infos interessantes :
- Les guns ne font rien aux boss apparemment, ils servent surtout afin de creer une ouverture pour attaquer l'ennemi.
-L'arme tranchante est modulable, on peut la rendre plus courte et donc plus rapide mais moins puissante ou plus longue et donc plus lente mais bien plus meurtrière.
- Tout le monde n'est pas hostile, il y a des NPC a aider, que l'on verra en train de se battre par exemple, on a le choix de les aider pour s'en faire des allies qui pourraient venir nous aider dans le futur, ou alors les utiliser comme distraction
- Le jeu est bien plus vif qu'un Souls, ici la meilleure defense, c'est l'attaque, pas le temps de la jouer defensif ou on finit encerclé d'ennemis, bien plus agressifs que dans les derniers Souls. Les ennemis frappent forts et il y a bien plus d'ennemis a l'ecran
- Les chiens pourront alerter les ennemis de votre présence
- Le jeu a une ambiance a la castlevania/resident evil 4.
- Il sera parfois plus sage d'eviter l'affrontement en se cachant et laissant les ennemis passer. Ou alors en les contournant par des ruelles.
Les infos importantes a retenir sont qu'il y aura toujours de la customisation de personnage, plusieurs armes a obtenir et des fonctionnalites onlilne, pour ceux qui doutaient que ce jeu s'eloigne un peu trop des precedents.
- Spring 2015 release window
- They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- They're targeting 30fps at 1080p
- The keywords for the game is "blood" and "beast"
- There will be melee and long range weapons (guns) this time
- Character customization is confirmed
- There will be no map display in the game
- He wants combat to not just focus on action but also the strategic element
- The combat in the game is designed to feel like a life or death struggle
- There will be online elements of some sort, and it will involve players "discovering" together
Le jeu est prévu pour une sortie au printemps 2015 !
Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation®4 system.
Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire.
Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.
- A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
- Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
- A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.
Le premier artwork officiel du jeu si certains veulent se faire plaisir :
Quand les développeurs disaient que le jeu final serait plus beau que le premier trailer, personne n'y croyait, mais ils ne mentaient pas ! La difference est frappante !
Le jeu sort cet ete au Japon, et Yoshida a d'ores et deja annonce qu'il comptait le faire venir en occident.
(Puisque gamekyo a décidé que ce jeu n'existait pas alors que c'est le prochain gros jrpg de la Vita et de Sony, fait par Japan Studio quand même, c'est aux membres de faire les news )
On savait deja que le jeu incluerait des vehicules, mais ce ne sera peut etre pas qu'un simple jeu de course puisqu'il sera question de modelisation, animations, scripts, particules et tout un tas d'autres indices qui pourraient mener a The Getaway 3 :believe: