description : 3DS news group est un espace dédié à l'actualité de la Nintendo 3DS. Le but est de recueillir un condensé d'articles afin de créer une vaste base de donnée sur tout ce qui définit la console et ses futurs jeux.
Nous pourrions bien assister à une révolution cataclysmique du gameplay de Resident Evil. Oui, d'après les premiers éléments dévoilés dans le dernier numéro de Famitsu, il sera possible de tirer tout en se déplaçant dans le futur Resident Evil : The Mercenaries 3D sur 3DS, avec un passage en vue première personne pour mieux ajuster sa cible.
Fini les personnages amidonnés obligés de rester cramponnés au sol ? On peut le croire, même si l'on préférera attendre une vidéo qui en atteste pour définitivement fêter le saut de Capcom vers le troisième millénaire. L'éditeur devrait également inclure de nombreux éléments tactiles pour faciliter la prise en main, sans entrer dans les détails. Le jeu proposera enfin un système pour customiser le personnage de son choix. Qu'il opte pour Chris, Claire, Krauser ou Hunk, l'un des quatre protagonistes confirmés pour le moment, le joueur pourra améliorer et ajuster les capacités de son personnage, avec un système de montée en niveau. Chaque héros disposera de capacités propres adaptées à tel ou tel style de jeu ; agile, Claire pourra s'aider du laser intégré à son flingue pour viser avec précision, tandis que Jack et Hunk, davantage orientés combat pur, auront tout le loisir d'exploser leurs ennemis avec de grosses armes lourdes, type lance-roquettes. Pour rappel, The Mercenaries 3D reprendra le célèbre mode bonus introduit dans le troisième volet de la série, avec un mode en coopération à deux via Nintendo Wi-Fi Connection, pour un concentré d'action pur ; le scénario sera donc mis en sourdine. Le jeu devrait accompagner les premiers pas de la 3DS, toujours attendue au Japon pour le 26 février.
- 20 percent complete
- latest media is of the "storyboards and concept renders"
- set between Resident Evil 4 and 5
- stars BSAA team members Chris Redfield and Jill Valentine
- storm a luxury liner infested with creatures
- "The ship's innards are dark, subdued, and packed with fear. The 3D screen really recreates the feel of peering into a corridor and thinking you can see something on the other end -- that's why we're concentrating on the horror in this game; because it's such a good fit with the hardware." - director Koushi Nakanishi
- "We want a scarier game than before...one that avoids the style of RE4 and later and instead goes with the old style up to RE3, where you're solving puzzles and exploring. Recent games in the series have been more about fast excitement, but fear is the main drive of this game from the start -- something so scary to the player, he'll instinctively want to run as fast as he can. Suspense plays a key part here." - producer Masachika Kawada
- setting is someplace in Europe
- creatures on the ship are not zombies or anything of the sort
- new gameplay system that takes advantage of the 3DS hardware
- other BSAA members will appear as well
- game's prologue starts out on a dark, stormy night out at sea
- as the BSAA members approach the ship, Jill says "Surely, they are somewhere on this ship."
- game will also feature other environments
- emphasis on the fear and suspense side
- creatures will appear from unexpected directions
- limited ammo
- 3D visuals used to give depths of the halls
- game is set just after the formation of the BSAA
- looking to make the title enjoyable for newcomers to the series
- elements that fans of past titles will appreciate
- Jill has a laser sight on her gun
- freely move while your gun is equipped
- freely move your viewpoint around
- developed to offer a new play control feel, which could relate to the 3DS's unique functionality
- variety of new enemies
- one storyboard features a storage room that's filled with dead bodies, as well as a broken air duct
- one body seems to be hanging out partially from the broken end of the air duct
- storyboard also features a bloody scene from the ship's kitchen, which is also filled with dead bodies
- first look at a port town and a snowy mountain
- the mountain features a crashed freighter plane in flames
Resident Evil: The Mercenaries
- characters including Chris Redfield, Claire Redfield, Hunk, and Jack Krauser
- "The Mercenaries mode was just bonus material up until now, so a lot of gamers never even got around to playing them, I don't think. You had to finish the main games to unlock them, which made them tough to access in the first place, and a lot of the challenges were pretty sadistically balanced besides." - director Koushi Nakanishi
- move while firing, with the perspective switching to first-person whenever you have your gun out
- default to first-person for the whole game, if you want
- "We needed to change the control system a great deal for the Nintendo 3DS. The touch screen is a really great input device, so we definitely want to get the most out of that we can." - director Kazuhisa Inoue
- Characters can be fully customized
- gain abilities over time
- "You can give them skills and adjust their weaponry. That lets you adjust them for your own play style while leveling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters' levels more easily." - director Kazuhisa Inoue
- "It's tailored to be a pure action game, so there is no story aspect to it at all. Instead of that, we're implementing a lot of new gameplay into the action." - director Kazuhisa Inoue
- 70% complete
- Wi-Fi co-op for up to two players
- unspecified touch screen aspect to the controls
- Chris's model is based off his Resident Evil 5 model
- Claire serves as a contrasting character to Chris
- Chris is powerful, Claire uses her nimbleness
- in the magazine, Claire is shown using a weapon with a laser site
- Jack excels at archery and rocket launcher weapons
- Jack also has a knife
- Jack is a high power character, with high attack and defensive strength
- Hunk is a more balanced character
Nous pourrions bien assister à une révolution cataclysmique du gameplay de Resident Evil. Oui, d'après les premiers éléments dévoilés dans le dernier numéro de Famitsu, il sera possible de tirer tout en se déplaçant dans le futur Resident Evil : The Mercenaries 3D sur 3DS, avec un passage en vue première personne pour mieux ajuster sa cible.
Fini les personnages amidonnés obligés de rester cramponnés au sol ? On peut le croire, même si l'on préférera attendre une vidéo qui en atteste pour définitivement fêter le saut de Capcom vers le troisième millénaire. L'éditeur devrait également inclure de nombreux éléments tactiles pour faciliter la prise en main, sans entrer dans les détails. Le jeu proposera enfin un système pour customiser le personnage de son choix. Qu'il opte pour Chris, Claire, Krauser ou Hunk, l'un des quatre protagonistes confirmés pour le moment, le joueur pourra améliorer et ajuster les capacités de son personnage, avec un système de montée en niveau. Chaque héros disposera de capacités propres adaptées à tel ou tel style de jeu ; agile, Claire pourra s'aider du laser intégré à son flingue pour viser avec précision, tandis que Jack et Hunk, davantage orientés combat pur, auront tout le loisir d'exploser leurs ennemis avec de grosses armes lourdes, type lance-roquettes. Pour rappel, The Mercenaries 3D reprendra le célèbre mode bonus introduit dans le troisième volet de la série, avec un mode en coopération à deux via Nintendo Wi-Fi Connection, pour un concentré d'action pur ; le scénario sera donc mis en sourdine. Le jeu devrait accompagner les premiers pas de la 3DS, toujours attendue au Japon pour le 26 février.
- 20 percent complete
- latest media is of the "storyboards and concept renders"
- set between Resident Evil 4 and 5
- stars BSAA team members Chris Redfield and Jill Valentine
- storm a luxury liner infested with creatures
- "The ship's innards are dark, subdued, and packed with fear. The 3D screen really recreates the feel of peering into a corridor and thinking you can see something on the other end -- that's why we're concentrating on the horror in this game; because it's such a good fit with the hardware." - director Koushi Nakanishi
- "We want a scarier game than before...one that avoids the style of RE4 and later and instead goes with the old style up to RE3, where you're solving puzzles and exploring. Recent games in the series have been more about fast excitement, but fear is the main drive of this game from the start -- something so scary to the player, he'll instinctively want to run as fast as he can. Suspense plays a key part here." - producer Masachika Kawada
- setting is someplace in Europe
- creatures on the ship are not zombies or anything of the sort
- new gameplay system that takes advantage of the 3DS hardware
- other BSAA members will appear as well
- game's prologue starts out on a dark, stormy night out at sea
- as the BSAA members approach the ship, Jill says "Surely, they are somewhere on this ship."
- game will also feature other environments
- emphasis on the fear and suspense side
- creatures will appear from unexpected directions
- limited ammo
- 3D visuals used to give depths of the halls
- game is set just after the formation of the BSAA
- looking to make the title enjoyable for newcomers to the series
- elements that fans of past titles will appreciate
- Jill has a laser sight on her gun
- freely move while your gun is equipped
- freely move your viewpoint around
- developed to offer a new play control feel, which could relate to the 3DS's unique functionality
- variety of new enemies
- one storyboard features a storage room that's filled with dead bodies, as well as a broken air duct
- one body seems to be hanging out partially from the broken end of the air duct
- storyboard also features a bloody scene from the ship's kitchen, which is also filled with dead bodies
- first look at a port town and a snowy mountain
- the mountain features a crashed freighter plane in flames
Resident Evil: The Mercenaries
- characters including Chris Redfield, Claire Redfield, Hunk, and Jack Krauser
- "The Mercenaries mode was just bonus material up until now, so a lot of gamers never even got around to playing them, I don't think. You had to finish the main games to unlock them, which made them tough to access in the first place, and a lot of the challenges were pretty sadistically balanced besides." - director Koushi Nakanishi
- move while firing, with the perspective switching to first-person whenever you have your gun out
- default to first-person for the whole game, if you want
- "We needed to change the control system a great deal for the Nintendo 3DS. The touch screen is a really great input device, so we definitely want to get the most out of that we can." - director Kazuhisa Inoue
- Characters can be fully customized
- gain abilities over time
- "You can give them skills and adjust their weaponry. That lets you adjust them for your own play style while leveling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters' levels more easily." - director Kazuhisa Inoue
- "It's tailored to be a pure action game, so there is no story aspect to it at all. Instead of that, we're implementing a lot of new gameplay into the action." - director Kazuhisa Inoue
- 70% complete
- Wi-Fi co-op for up to two players
- unspecified touch screen aspect to the controls
- Chris's model is based off his Resident Evil 5 model
- Claire serves as a contrasting character to Chris
- Chris is powerful, Claire uses her nimbleness
- in the magazine, Claire is shown using a weapon with a laser site
- Jack excels at archery and rocket launcher weapons
- Jack also has a knife
- Jack is a high power character, with high attack and defensive strength
- Hunk is a more balanced character
Hé oui celle là elle est only for SvR
Elle en vaut plus la peine xD