Encore un musou, mais ça a l'air fluide, propre visuellement et assez varié niveau coups!
Bon, j'ai la flemme de faire une full traduction alors voici le résumé en anglais :
■ Characters
◆ Playable Characters
Sakata Gintoki
Leader of Yorozuya, an outfit that will do anything it is requested. A former Jouishishi, he is a master of the sword who has earned the title “Shiroyasha.”
—Battle Style
Gintoki is characterized by wide-ranging attacks and high attack power. Many of his attacks are easy to handle, and are useful in various situations such as melees and one-on-one battles. As he grows, his attack and defense will both rise averagely. Use Gintoki to learn the game’s basics.
Shimura Shinpachi
Son of the run down Koudoukan sword-fighting dojo, inherited from his father who died. He helps out Gintoki by working at Yorozuya. He is also the commanding officer of Terakado Tsuu’s Imperial Guards.
—Battle Style
Shinpachi is a reliable character that can quickly defeat his enemies. He is an all-rounder that is easy to handle and has so-so attack range. His abilities are also average, and he doesn’t have any specific weak points. Indeed. He is extremely normal.
Kagura
A girl of the “Yato Tribe,” known as the greatest fighters in the universe. She met Gintoki by chance, and works for him part-time. She has a cute face, but can also be brutal.
—Battle Style
Kagura is characterized by an emphasis on combos and continuous waves of attacks. Because her aerial attack is especially powerful, hitting enemies from the air to knock them down is key. Her physical strength is difficult to grow, but that can be compensated to some extent by her natural attack abilities.
Katsura Kotarou
A Jouishishi wanted by the Bakufu. Also known as “The Rampaging Noble.” He is serious, but airheaded. He is quick to escape and is a master of disguise.
—Battle Style
Kotarou is characterized by basic sword-fighting and trick attacks that use bombs. By grasping the bombs’ sense of distance, their true value will manifest. Even if you are just fighting using one or the other, you should toss around enemies while putting annihilation power-lacking bombs and sword-fighting to proper use.
◆ Boss Characters
Nizou Okada
A blind swordsman who is a master of Iai jutsu and is known by the nickname “Manslayer Nizou.” He conspired with Takasugi, and uses the strongest sword, “Benizakura.”
◆ Assist Characters
Elizabeth
A mysterious cosmic creature given to Katsura by Sakamoto. It communicates its intentions using the board it holds in its hand, but very rarely will say something with an intimidating tone.
■ Modes
◆ Long-Form Retrospective Rumble Mode
Relive the Gintama experience throughout eight chapters. Experience numerous fierce battles and excitement with your own hands through beautiful graphics unseen before in a Gintama game. Adventure Parts will feature cuts from the anime. Advance the story while looking back on scenes from the old days!
Benizakura Chapter: Story
One day, Yorozuya receives two requests: “find Katsura Kotarou” and “seek out the Demon Sword Benizakura.” While Kagura and Sinpachi, and Gintoki, were investigating the cases separately, the two cases will cross over with the appearance of “Manslayer Nizou,” who Gintoki once battled.
■ Systems
◆ Samurai Rumble Action
Gintama Rumble features samurai rumble action where you will use numerous flashy techniques to defeat large groups of attacking enemies. Master the playable characters, each of which are unique in their own right, and run through the battlefield.
◆ Gintama Assist Characters
Gintama assist characters will provide backup attacks during battle. Cooperate by linking with their unique techniques and call upon them for help whenever you’re in a pinch.
◆ Awakening and Awakening Rumble
Gintama is known for its characters not having any special techniques. However, in this game, each playable character can perform an exhilarating big technique through “Awakening and Awakening Rumble.” By attacking enemies, the “Awakening Gauge” will rise and when it reaches its max, an “Awakening” can be triggered, drastically increasing the character’s attack power.
And during an Awakening, a “Rumble Gauge” will appear, which enables the powerful special move “Awakening Rumble” when it reaches its max. Additionally, for an Awakening Rumble, by satisfying certain conditions during an Awakening, you can unleash your own original finishing cut-in with a famous scene and words from the anime selected by you.
■ Stages
◆ Kabuki District
Locations that appeared in the original work will appear one after the other, including:
Early purchases of Gintama Rumble will include a product code to use the “Neo Armstrong Cyclone Jet Armstrong Cannon” in the game. In what way will it appear in the game? Don’t pass this up!
◆ Pre-Order Bonus
Pre-orders for Gintama Rumble will include the “Gintama Rumble Drama CD,” which comes with a product code that makes signature phrases available in the game. Use them when customizing the signature phrases of each playable character’s special move.
◆ AV Edition
An “AV Edition” limited edition of Gintama Rumble will be available both physically and digitally for 10,600 yen on PlayStation 4 and 9,800 yen on PS Vita. It will include 16 select tracks from the opening and ending themes of the television anime, as well as 60 exclusive voiced signature phrases.
The 16 songs include:
“Pray” by Tommy Heavenly6
“Giniro no Sora” by Redballoon
“Shura” by DOES
“Donten” by DOES
“Anata MAGIC” by Monobright
“Kagayaita” by Shigi
“Tougenkyou Alien” by Serial TV Drama
“Samurai Heart (Some Like It Hot!!” by Spyair
“Wonderland” by FLiP
“Nakama” by Good Coming
“Sakura Mitsutsuki” by Spyair
“Beautiful Days” by Okamoto’s
“Know Know Know” by DOES
“Kagerou” by Real
“Bakuchi Dancer” by DOES
“Genjou Distraction” by Spyair
raioh Bien cool? Le truc se base a 100% (du moins ce qu'on voit la) sur les arc sérieux, et c'est clairement pas ce qu'on attends d'un gintama
je le prendrai certainement vu que c'est le premier a être traduit en anglais, mais ca reste une tite déception quand même, m'enfin au moins il a l'air d'être très bien réalisé!
Megaman : Bah le trailer est cool oui, après si t'as cru que tu allais avoir un jeu centré sur l'humour plutôt que les bastons des arcs serious business, bah t'as juste été naïf
Je doute quand même qu'ils évitent toute forme d'humour dans le jeu, hein
Le mieux aurait bien évidemment été d'avoir un Yakuza-like pour Gintama comme ils le font pour HnK, mais c'est pas le même type de budget et je doute que la licence porte suffisamment pour qu'ils soient rentable.
Ils ont l'air d'avoir augmenter la vitesse des animations comme pour fe musou, sa dynamise le jeux après on espère que le casting sera au rendez vous avec les crazy waiffus, le shinsengumi et d'autre comme les yatos ou le méchant de l'arc Elizabeth. Et puis une version pc pas trop longtemps après la version console.
Je suis assessment intéressé même si j'ai vraiment du mal avec les musou... je pense pas que ce genre de jeu soit propice à la vita : masher toujours le même bouton risque de faire mal.
Du coup ce sera ps4 pour moi (en espérant que le prix diminue vite mais peu de chance avec l'import).
Par contre encore un Musou...
je le prendrai certainement vu que c'est le premier a être traduit en anglais, mais ca reste une tite déception quand même, m'enfin au moins il a l'air d'être très bien réalisé!
Je doute quand même qu'ils évitent toute forme d'humour dans le jeu, hein
Le mieux aurait bien évidemment été d'avoir un Yakuza-like pour Gintama comme ils le font pour HnK, mais c'est pas le même type de budget et je doute que la licence porte suffisamment pour qu'ils soient rentable.
Du coup ce sera ps4 pour moi (en espérant que le prix diminue vite mais peu de chance avec l'import).