Le développeur DICE a sorti un nouveau patch destiné aux versions PS3 et PS4 de son FPS Battlefield 4. Comme d'habitude, cette update corrige plusieurs bugs rencontrés sur les joutes en ligne comme les murs invisibles, quelques crashs sonores et plus encore. Voici l'ensemble du changelog détaillé ci-dessous :
Version PS4 :
Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
Fix for missing sound in Team/Squad Deathmatch
Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
Fix for an issue where long IDs wouldn’t scroll on dog tags
Fix for missing grass physics in terrain
Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
Fix for a MAV exploit that let players reach various out-of-map locations
Version PS3 :
Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
Fix for missing sound in Team/Squad Deathmatch
Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
Fix for an issue where long IDs wouldn’t scroll on dog tags
Fix for missing grass physics in terrain
Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
Fix for a MAV exploit that let players reach various out-of-map locations

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posted the 02/24/2014 at 08:45 PM by
starky