humour
Le seul, l'unique, un beau MP
un avis clair, net précis de NeoGaf:
The game is a hot mess visually and technically. The IQ is shocking. I've just come from TPHD and then WWHD and while I'm not surprised that WWHD is a much better looking game than this, I am surprised that this is a huge step down from even Twilight Princess.
The textures are shocking, there's no texture filtering. From a distance, fields of grass don't render the grass and just come across as a flat green texture, which genuinely looks like something out of a PS2 title at times.
The performance is pretty horrible, with huge framerate dips whenever you encounter a ton of grass.
But most importantly, and this is hard for me to explain correctly... the world just doesn't feel 'real'. And when exploring the world is a central draw of the game, that's an issue. It doesn't look good enough to look like a real place, and nor is it designed like one. It feels like a big heightmap like WoW, and just like WoW regions just change on an imaginary line from snow to grass, grass to desert. Coming from other open world games, both on PS4 (like AC: Black Flag, GTA V etc) and even Wii U (XCX) - in all those games the beauty or immersiveness of the world as a real place was a huge part of the draw. That simply isn't the case here, and it's one of the first times I can remember where Nintendo's policy of going low with hardware power has actually negatively impacted one of their games. I know this game has a ton of different systems going on at all times but comparing it to the visual splendour of XCX is embarrassing.
En gros le jeu est dégueulasse, avec des chutes de framerate devant de simples touffes d'herbes. Les textures ont un rendu digne de l'ère PS2, ça bave il y a un effet buvoir dans les décors et le cell-shading n'arrange pas les choses. Mais le pire c'est que le monde en lui-même a un level-design daubé comme je l'avais prédit. Avec des zones avec des gardes figés en milieu du vide sans réel cohérence avec le reste. Tout a l'air d'être "posé" à l'intention du joueur pour faire mu-muse avec le gameplay sans qu'il y ai un réel soucis d'ambiance et de progression naturelle dans l'open-world. Sans parler des différentes zones climatiques, séparées par une bête frontière toute salle, sans effort de transition que ce soit au niveau des textures ou de l'atmosphère globale du jeu.
Bref, Rockstar est à des années lumières de ces branques, ces artisans du jeu vidéo qui bricolent un open-world comme ils te bricolent un amiibo aux finitions merdiques.
Après c'est vrai que quand on est en trique devant Shenmue on peut se donner le droit de ne pas être très exigeant sur la technique, quoi qu'il en soit. Bonne gerbe !

posted the 02/28/2017 at 07:52 PM by
ryohazuki
posted the 08/08/2016 at 09:40 PM by
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