description : Le groupe Nintendo Café est un espace dédié à l'actualité de la Nintendo Wii U. Le but est de recueillir un condensé d'articles afin de créer une vaste base de donnée sur tout ce qui définit la console et ses futurs jeux.
Annoncé dans la liste des jeux WiiU en développement, le prochain FPS exclusif de chez Ubisoft se nommera Killer Freaks.
Il est développé dans les studios d'Ubisoft Montpellier et sa sortie est prévue pour 2012
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"Redefining FPS Competitive Multiplayer"
Little goofy looking alien things eating a human arm; Saw gun slices them apart.
STORY
A big wad of pulsating pus has travelled through space and time and has now arrived in London. It is spawning hordes of evil, nasty, flesh-eating freaks.
There are a wide variety of said freaks, but the only ones shown today were the little ankle-biting (quite literally) annoying little freaks.
No one listened to you as you frantically prepared in your paranoia for this inevitable alien war
CONTROLS
This is what brings the FPS to the next level.
Darren Boyd (?) main character. You are a bit obsessed with shooting things, and with all these aliens, it's sort of open season for you.
Control is slightly buggy in this early state
He is playing directly on the new Wii U controller screen using the gyro controls. Every movement he makes in real life is translated to the game.
Looks like it may be tiring. "Spatial gameplay." Clearly this requires a decent amount of radial open space, sort of like with Kinect or the 3DS AR stuff.
"More Immersion through controls."
Accelerometer feature moves the character much faster if your movements indicate the need to do so automatically. This makes 180-degree turns much more reasonable.
Jetpack + guns, controllable only because of the new controller's flexibility in design.
Two aliens kinkily spanking one another in the back of one building, lol.
A new way of playing FPS. More accuracy when needed and more immersion.
Now, we will see another way to play.
1 vs 1, local multiplayer
One of the two showcasers is playing with a Classic Controller.
"Real-time enemy director"
Player 1 is playing a classic FPS game style. Nothing's there for him to shoot, however, until player 2 moves around in a top-down view of the battlefield (zooming in and out, etc.)
who plays as an alien commander--sets out to eradicate the human race by placing hordes of enemies to try and stop the player. Select a freak on the left side of the screen and set it to send it at the opponent.
As Player 1 deals with the chaos Player 2 has created, 2 can watch all of the action from his top-down tactical perspective.
Deeper -- New fun with the new controller (gyro, accelerometer); spatial gameplay
Wider -- Real-Time Enemy Director (RED) system