Official Nintendo Magazine UK
Mar 5, 2013
note : 92
It's a compromise between action and exploration, between the series' history and contemporary trends, between traditional presentation and modern technology. It's the best Castlevania game we've played in years and it might be the best action game we've ever played on a handheld console.
VideoGamer
Mar 5, 2013
note : 90
Its mixture older-style exploration with LoS' combat results in not only a truly great Castlevania game, but also a great action title and one of the best offerings on Nintendo's console.
NintendoWorldReport
Mar 5, 2013
note : 85
Mirror of Fate is a confident interpretation of well-trod mechanics and themes, and the Castlevania name is stronger for it.
Vandal Online
Mar 5, 2013
note : 85
One of the best platforming and action games on 3DS. It's a must-have on the handheld, and works perfectly no matter if you've played Castlevania: Lords of Shadow or not.
Game Informer
Mar 5, 2013
note : 85
Mirror of Fate takes its cues from MercurySteam’s 2010 console title, Lords of Shadow, and mixes in some light Metroid exploration elements. Once you’ve got your head around that, you’re in for an adventure that successfully fuses Castlevania’s new flavor with the franchise’s 2D roots.
Pocket Gamer UK
Mar 5, 2013
note : 80
A huge thrill-a-minute adventure, with satisfying combat, and big boss fights. Just don't expect the old Metroidvania formula.
Nintendo Life
Mar 5, 2013
note : 80
Although the 2D perspective and Metroidvania-style features call to mind past classics, Castlevania: Lords of Shadow - Mirror of Fate shouldn’t be directly compared to previous games in Konami’s long-running vampire-hunting series, because it tries to do things a little differently.
Metro GameCentral
Mar 5, 2013
note : 80
The best portable Castlevania for years and a more than equal follow-up to Lords Of Shadow – not to mention one of the best-looking games so far on the 3DS.
Hardcore Gamer Magazine
Mar 5, 2013
note : 70
Much like its title, Castlevania: Lords of Shadow — Mirror of Fate plays with multiple concepts attempting to garner widespread appeal, but would be better suited focusing on just one.
Edge Magazine
Mar 5, 2013
note : 70
Three times the protagonists gives you three times the number of toys and an engaging, if thoroughly convoluted, story, but it’s not without cost. What Simon, Trevor and Alucard give to the mechanics and narrative they take from its flow: you still feel gated, even when you’ve got all the gear.
Eurogamer
Mar 5, 2013
note : 70
While Mirror of Fate might willingly fumble the classic structure somewhat, it's still got a touch of that familiar vampire-hunting charm to it - a charm that comes to the rescue whenever the developer's invention or polish fall short.
EGM
Mar 5, 2013
note : 65
Excessive button-mashing, constant quick-time events, drawn-out battles, an awkward balance between offering exploration while also being linear—those are elements that need some real rethinking and reworking if they’re to exist in upcoming portable chapters of Castlevania, or they’re elements that need to simply not exist at all.
GamesRadar
Mar 5, 2013
note : 60
For all the risks Mirror of Fate takes in terms of story and aesthetic, its core gameplay feels mired in antiquated design that just doesn’t feel that relevant anymore. This castle may look elaborate and multilayered, but the foundations it rests on are shaky. What could’ve been an entirely new avenue for the franchise feels more like a dead end.
IGN
Mar 5, 2013
note : 47
Its emphasis on fragmented exploration and shallow leveling is the exact opposite of what Castlevania fans like myself love, want and have come to expect.
GamesBeat
Mar 5, 2013
note : 25
Castlevania isn’t brutish — it is a test of your agility and your willingness to overcome nearly impossible odds. Mirror of Fate really wants to dazzle you with clever puzzles and name dropping fan-favorite characters, but it can’t emulate the soul of the series.
8 test positives
5 test mitigé
2 test négatifs
http://www.giga.de/spiele/castlevania-lords-of-shadow-mirror-of-fate/tests/castlevania-lords-of-shadow-mirror-of-fate-test-of-doom/
Et un autres test en allemand qui lui donne la note 80 pourcent

quand comprendrez vous que c est un nouveau type de castle ?
et puis tout facon dave cox a dit qu il arreterai apres lord of shadow 2
donc les pleureuse arretez de pleurer ,vous allez bientot retrouver votre IGA cherie
kotaku a aussi bien coté le jeu... est-ce que vous devez jouer à ce jeu... ils ont dit : oui... http://kotaku.com/5988437/castlevania-lords-of-shadow-+-mirror-of-fate-the-kotaku-review
Je veux trouver des capacités qui permettent d'explorer au fur et à mesure le château par exemple.
Ils peuvent aussi donner la série à une nouvelle équipe
le gros problème avec cet episode 3DS, c'est que contrairement a LOS 1, c'est qu'il veut émuler les castlevania 2D, et il n'y arrive absolument pas, on a droit a une 3D moche qui tourne a du 25 fps, une ambiance loin en dessous des précédents castlevania 2D, des combat mou et lent, des plan de caméra dynamique en plein combo pour faire classe alors que ca coupe plus l'action qu'autres chose, etc.... des mécaniques vraiment inappropriée a un gameplay 2d
bref adieu ma belle 2D a 60 fps, adieu michiru yamane, snif
et puis c'est pas l'aspect ouvert que je critique comme t'as pu le lire dans mon commentaire....
+100
J'ai pas compris comment les gens ont pus se réjouir de la démo, tellement c'était daubesque ...