Capcom dévoile à l'occasion du TGS que la MAJ pour Urien débarquera le 22 Septembre prochain, en plus du personnage en question qui sera jouable, de nombreuses nouveauté débarquerons via cette Maj:
Les costumes Premium et Histoire d'Urien:
Les défis journaliers sont enfin Dispo, pouvant rapporter de 100 à 5000 FM
Les examples donnés ci dessous sont:
-Jouer au mode Histoire: 500 FM
-Jouer un Match Ranking: 1000 FM
-Activer 10 fois le V-Skill: 100 FM
-Taches importantes de Sakura ( Dafuk

) : 500 FM
Les transitions de Stages ont étaient ajouté à de nombreux stages, à l’instar du Stage de Chine, les stages concernés sont:
Shadaloo Base
Hillside Plaza
Underground Arena
Forgotten Waterfall
Union Station
Kanzuki Estate
City in Chaos
Apprentice Alley
Lair of the Four Kings
L’interaction dans 'Shadaloo Base' en Gif:
Vs. CPU enfin dispo
La fiche Fighter Profile enfin complète, les joueurs peuvent voir leurs stats en détails, ce qui leurs permettra d'analyser leurs faiblesses/points forts entre autres..
Les costumes premium inclurons toute les couleurs de 3 à 10.
Les possesseurs du saison pass obtiendrons automatiquement les 6 persos DLC, leurs costumes premium, ainsi que toute les couleurs de 3 à 10 des costumes defaults et premium des persos DLC.
Les couleurs déblocable via le mode survie peuvent etre acheter via FM ou argent réel, voici les prix:
Personnage originale Default Color Pack (3-10) - 85k FM/$4.99
Personnage originale Story Color Pack (3-10) – 85k FM/$4.99
Personnage DLC Default Color Pack (3-10) – 40k FM/$1.99
Personnage DLC Story Color Pack (3-10) – 40k FM/$1.99
Corrections de multitudes de bugs: (désolé pas le temps de faire la trad ^^)
• The issue which added an additional frame of lag to PlayStation 4 fight sticks on PlayStation 4 has been identified and patched. Now input time is unified across PlayStation 4, legacy controllers and PC.
• Juri's V-Reversal was unintentionally able to hit downed opponents under specific circumstances. Juri's V-Reversal was corrected so that it cannot hit downed opponents.
• Juri's invincibility during her V-Reversal was unintentionally short. This was corrected by setting the invincibility on Juri's V-Reversal to 14 frames after the hit box of the move disappears.
• When Ibuki was hit during a crouching fierce, she would unintentionally go into a standing state damage animation. This has been corrected so that when hit during a crouching fierce, Ibuki goes into a crouching state damage animation.
• The light version of Yoga Sunburst would fire regardless of whether the player was holding down punch or not. This has been corrected so that when the charge portion of L Yoga Sunburst is guarded, holding down LP will maintain the charge motion.
• When the tip of jumping LP hits an opponent or is guarded during Dhalsim's V-Skill, the Critical Art gauge would increase rather than the V-Gauge. This has been corrected so when a jumping LP hits an opponent or is guarded during Dhalsim's V-Skill, it now builds V-Gauge.
• When Dhalsim performs an airborne Yoga Teleport against an opponent on the edge of the screen and performs a jumping attack afterwards, the jumping attack would be performed in the opposite direction of the opponent. The directional determination after Dhalsim appears from an airborne Yoga Teleport has been corrected, making it more difficult for this to occur.
• Under certain circumstances, moves that only hit opponents in a standing state would unintentionally miss during certain standing states. This has been corrected. The hurtboxes on characters recovering from getting hit out of the air, allowing moves that are designed to hit standing characters to properly hit. Additionally throw attacks that normally miss on crouching characters will no longer be able to connect on characters recovering from getting hit out the air as they transition to a crouching state.
• After the attack frames of Birdie's jumping LK ended, Birdie’s hurtbox would unintentionally remain absent in his recovery frames until he landed. This has been corrected by setting a hurtbox to Birdie's jumping LK recovery frames, until he lands.
• Currently, the game counts a disconnect between the “Another fight is Coming Your Way” screen until you pass-through the results screen by selecting “find another match” or “exit to main menu”. The range a disconnect penalty will be assessed will be changed to be between from when “Another Fight is Coming Your Way” to after League Points (LP) and Fight Money (FM) have been calculated on the “Results” screen.