http://www.gamekult.com/actu/preview-quantum-break-pc-xbox-one-A160067.html
Lors du Spring Showcase organisé la semaine dernière à San Francisco par Microsoft, Quantum Break avait évidemment une place de choix parmi la petite liste de jeux en démonstration. Présenté à la fois sur Xbox One et sur PC, le dernier bébé de Remedy Entertainment a de grandes ambitions mais démarre de façon plutôt étrange. Explications après deux heures de découverte, manette en main
[...]
D'après ce qu'on a pu tâter de Quantum Break, son gameplay s'annonce assez classique mais efficace et maîtrisé, à défaut d'être renversant. On retrouve cette constante dans la réalisation du jeu, avec pas mal d'effets spéciaux sympathiques et une motion capture réussie, mais il est tout de même délicat de passer sous silence la couche de flou régulièrement présente à l'écran, y compris au premier plan. Cela donne la sale impression d'être face à des textures trop compressées pour gagner en performance sur Xbox One, mais on a pu constater le même problème à plusieurs endroits identiques sur la version PC, malgré toutes les options graphiques au maximum ou presque. Un comble quand on connaît les configurations plutôt gourmandes du jeu et qu'on a eu l'occasion de le tester sur des machines de guerre. Et lorsqu'on a mentionné le souci aux personnes chargées d'encadrer la prise en main du titre, ils restaient aussi flous que le jeu lui-même sur la possibilité de corriger le problème ou pas. Croisons les doigts pour les choses s'arrangent d'ici à la sortie, calée au 5 avril sur les deux supports.
+ d'autres previews (anglais)
http://www.dualshockers.com/2016/03/01/quantum-break-preview-time-is-broken/
This is also present in the game through journal entries and world building elements spread throughout each level.However, Remedy isn’t going to shove this heavy narrative down your throat, and instead if you prefer to play it as an action shooter, you are free to ignore the high concept premise for the mechanically sound third person shooting. Time’s effect isn’t limited to just the story being presented, as it also works its way into gameplay. Whether boosting your combat capabilities, or helping solve platforming puzzles to proceed to the next area, time will be your greatest ally. Manipulating it to your advantage is key to succeeding against overwhelming odds.[
[...]
The gameplay is fun, with time powers making the third person shooting something that won’t become routine, and with characters who come across as real people thanks to their performance and the game engine’s ability to portray them in real time. While the introduction can be a bit slow, I am very excited to play it again, find the story-related collectibles I missed, and blast away at Monarch’s grunts.
http://www.shacknews.com/article/93509/quantum-break-preview-time-marches-on
Meanwhile, Joyce is given several time-based abilities that he can use on the battlefield. It doesn't take long to find uses for these skills. Joyce can freeze time in certain areas, reverse time in others, and also use offensive abilities, like a burst effect that affects foes in a single area. It won't take long to find use for these abilities, because the number of shooting gallery sequences is a number that's much closer to Remedy's Max Payne than it is Remedy's Alan Wake.[...]
While all of this sounds well and good, Quantum Break begins to fall apart in the actual gameplay department. The shooting mechanics are rough, with precision and hit detection leaving a lot to be desired. Worse than that, however, are the platforming mechanics. There are several sequences that require Joyce to climb onto platforms and jump across the area to reach windows or high scaffoldings, but these sequences are best described as clumsy. Joyce's leaps often miss their target and there are several spots that look climbable, but are actually not. These platforming sequences quickly became frustrating and it's hard to imagine an entire game filled with these sequences.