Malheureusement pas constant faut espérer un patch
Frame-rate: Rise of the Tomb Raider targets 30 frames per second with adaptive v-sync and reaches its objective fairly often. However, we ran across a significant number of scenes in which this frame-rate could not be maintained leaving us instead with judder and torn frames along the top 30 per cent of the image. We noticed a performance penalty when engaging enemies in combat as well though slowdown can occur even in sequences without any enemies or characters on screen.
Input latency: One issue we struggled with throughout the game is its input latency. Prior to receiving the game, we spent some time revisiting Tomb Raider on both PlayStation 3 and PlayStation 4 and found that Rise of the Tomb Raider feels less responsive. Aiming is more cumbersome and difficult here to the point where it feels more as if you're pushing the camera rather than directly controlling it. It's not an issue during exploration or puzzle solving, but combat suffers.
leonr4 Un yoyo sur du 30fps c'est à l'opposée de ce que l'on appelle généralement ''Fluide'', c'est catastrophique surtout sur un jeu censée avoir eu l'appui de microsoft (équipe sur place entre autre)
bien sur je troll hein ^^
Sinon c'est plus souvent du 30 quand c'est calme
Je pense pas
Sinon, le jeu fait très copier/coller...
L'effet Uncharted 3