Le site officiel de Killzone nous permet dès aujourd'hui de nous faire notre petite idée des maps multijoueurs de Killzone Mercenary.
SHORELINE (Rivage)
Un village de pêcheurs délabré aux bords d'une falaise contenant des piles de structures encore fumeuses. Le terrain rongé montre à quel pont l'industrie du métal lourds avait une importance ici.
Cractéristiques :
- Une cave naturelle relie les intérieurs de ces piles creuse à l'extérieurs du terrain, créant de nombreuse routes couvertes pour ce déplacer dans les différants espace de la carte.
- Les structure Helghast s'élèvent, rouillées et grinçantes, offrant des positions défensive (mais il faut être attentif aux couvertures fragiles que se désintégreront autour de vous sous les tirs ennemis.
- Une lame de ventilateur tournant lentement qui crée une couverture mouvant, requérant un timing calibré pour courir ou tirer à travers les ouvertures.
- Les chemins précaires des falaises sont dangereux et prendront la vie des des négligents avec une belle chute au fond d'une lugubre tombe : l'océan
MARKETPLACE (Marché)
Bolted to the vertical cliffs of a Constantine smoker stack, this vertiginous multi-tiered market and entertainment district is at the heart of this industrial area. Beware the seedy back alleys, as danger could lurk around any one of the dimly lit corners.
Features
Multi-tiered map design takes the gameplay vertical, with open vistas and long lines of sight.
Narrow alleys and interiors offer adrenalin pumping close quarters combat.
The tiers wrap around a central open space giving players an excellent view of the action, but also leaving unwary players highly exposed to enemy positions.
ZENITH (Zénith)
Sitting astride the open top of a dormant smoker stack, this enormous Arc Cannon is constantly scanning the atmosphere for targets, firing bursts of deadly energy at enemy vessels in orbit. Simultaneously, a ground battle rages in and around the superstructure of the cannon, the engagement intensified by the blinding flash and thunderous blast of the cannon bringing down another enemy warship.
Features
Dynamic Arc Cannon fires periodically throughout the match, lighting the gameplay area in electric blue light and shaking the smoker stack to its foundations.
Lifts can rapidly move the player from the control room directly beneath the cannon to a lower level maintenance gantry.
Navigate the support structure and power supply cables of the cannon itself, dashing across this precarious shortcut.
Caters to all playing styles with long lines of sight for snipers, enclosed areas for close quarters engagements and everything in-between
REFINERY (Raffinerie)
The refinery is where raw harvested Petrusite undergoes the process to refine it into usable fuel. The facility interior is divided into a number of different areas for room-to-room close quarters combat, while the exposed exterior courtyard is a hotspot for long-range fire fights.
Features
Balance of exposed exterior and enclosed interior areas to give a good range of engagement distances.
High speed zip lines allow the player to rapidly traverse from one area to another.
Elevated sections at either end of the refinery give oversight of much of the open courtyard area, but are vulnerable to counter-sniping and rocket attack
Careful route selection is essential so as not to expose yourself to a variety of vantage points both obvious and obscure
SKYLINE (Horizon)
The Vektan Halls of Justice suffered heavy damage during the Helghast invasion; the top floors of the building in particular sustained extensive destruction. Now a desperate fight for control of the building rages within the ruins of the top floor library and the lower floor offices, with collapsed floors and gaping holes creating shortcuts and hazards in equal proportions.
Features
Routes can be dynamically created by smashing the floor to ceiling office windows.
Highly detailed damage & destruction elements help reinforce the sense of being in the middle of a warzone.
Collapsed floors create links between the two floors in addition to the damaged stairwells
Zip lines give a rapid route from one area of the map to the other to escape a confrontation – or to initiate one
INLET (Entrée)
The Corinth River provides the epicentre for the ISA’s invasion of Helgan – the beach area around the jetties and sluice gates being just the latest area to see action. The terrain is pockmarked with craters, trenches and discarded cargo creating a feeling of being in the middle of “no-man’s land”. A partially destroyed road bridge spans the battle area giving an advantageous but exposed elevated position from which to survey the battle zone.
Features
An open and free form area, there are very few defined routes and considered, tactical movement is required to stay alive.
Extreme lines of sight open opportunities for snipers and other long range weapons to be highly effective.
The wide open terrain offers little in the way of cover from aerial VAN-Guard attacks, but a broad selection of hard cover points for on-foot engagements.
This war torn landscape is perfect for setting traps, ambushes and flanking the enemy team.
Killzone Mercenary sortira sur Playstation Vita ce 4 spetembre !
PS: Si quelqu'un est chaud pour la traduction, je ne suis pas contre ! Mon niveau est un peu bas pour retranscrire tout ce texte en français.
Quoiqu'il en soit, les images parlent d'elles-mêmes !