Pour une de mes dernières news sur Pressstartbutton (on va arrêter de les faire au profit de véritables articles de fond dans les prochaines semaines, étant donné que j'étais le seul à en faire et que ma vie privée a repris son cours normal), j'ai décidé de me lâcher un bon coup ! En avant la musique :
Oh EA espèce de petit nounours ! Peu importe ce que tu fais avec Medal of Honor, tu arrives toujours à me faire sourire à défaut de pleurer.
Il y avait tout d'abord cette histoire de vente d'armes réelles, puis celle des attentats de Madrid reconstitués dans le jeu, puis celle du DLC reprenant la traque de Ben Laden, on pensait que tu avais fini avec tes bêtises, mais non !
À la veille de la sortie du jeu, tu réussis encore à nous surprendre !
C'est bien beau de vouloir essayer de couper l'herbe sous le pied de Call of Duty Black Ops 2 (qui avouons-le, a l'air plus fun et débile que les précédents, au point que même moi le trouve potentiellement intéressant), mais si vous voulez le faire, autant le faire bien, parce que bon, sortir un jeu à la va-vite et non fini, c'est un peu naze.
Comment ? Le jeu n'est pas fini à la sortie ? Techniquement, si, mais pas au sortir de la boîte !
En effet, EA a décidé de sortir un patch pour son jeu le jour de la sortie, fixant la plupart des bugs qui n'ont pas pu être fixés avant de presser les exemplaires du jeu, et par la plupart, j'entends à peu près tout. Voyez par vous-mêmes la liste des correctifs (non traduite parce que... bah regardez) :
New Features:
•Now able to add friends and join parties while in-game.
•Can invite others to your platoon or apply to join a platoon while in-game.
General Tweaks and Fixes
Multiplayer Gameplay
•Removed initial delay to Spec Ops Signal Scan charging.
•Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
•Increased the accuracy of server-side aiming prediction.
•Fixed an issue with “Fall Back” spawning to improve its behavior.
•Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
•Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.
Single-Player Gameplay
•Added tutorial text to first sniper encounter to help teach player about bullet drop.
•Fixed an issue where the default difficulty was set to Easy instead of Normal.
•Fixed an issue where controls would become unresponsive under certain conditions.
•Fixed an issue with one of the in-game cinematics.
•Improved single player stability and fixed progression stoppers.
Matchmaking, Parties, and Platoons
•Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
•Players can no longer join an invitation only party without being invited.
•Fixed issues with joining single players together into Fireteams.
•Fixed an issue where Veteran platoon members could not reach Elite status.
•Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
platoon.
•Fixed an issue where a member that is removed from a platoon becomes its leader.
•Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
•If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
•Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
•Fixed another issue where the platoon patch would no longer show up under certain circumstances.
•Sending a platoon invite when both players are in-game now works properly.
Weapons
•Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
•Sped up the bolt action on the CS5, since it was longer than the TAC300.
•Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
•Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
•Made switching between primary and secondary weapons much more responsive.
•Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
•Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
•Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
•Fixed clearance check for placing the Radar Jammer.
•Fixed auto-ADS not working when peek-and-leaning while prone.
•Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.
UI and User Experience
Navigation
•Made the start button responsive as soon as the player enters the first menu screen.
•Simplified the way players navigate and select in the My Gun and Class Select menus.
•Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
•Cleaned up a number of other small navigation quirks and issues.
User Experience
•Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
•Filtering servers by name now works properly.
•Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
•Optimized the login flow into Multiplayer.
•Updated the MP Lobby to include a shortcut to creating a Party.
•Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
•Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
•Fixed a 20 second hang during the Online Pass flow.
•We now keep the queuing message open as long as the player is still queuing.
•Clean up notification numbers when a new item is viewed.
•Various other flow and user experience optimizations.
Visual Polish
•We now turn off the HUD when we start to show the outro scoreboard.
•Fixed display of text in disabled dropdowns.
•Fixed some subtitle lines being cut off.
•Removed hints and tips from the loading screens that were no longer valid.
•Fixed the Player Banners to display the correct rank icon and number.
•Fixed placement of auto-save icon on CRT TVs.
•Fixed HUD elements not showing in certain cases.
•Fixed animations in the post-match screens as they show the player’s progression.
•Fixed the timer not displaying in the post-match screens.
•Fixed player name tags not showing up in-game in Home Run.
•Icons are now scaled on the sniper’s mini-map when they are using the bipod.
•Updated the art used in the Player Banner.
•Fixed some camera issues on level entry.
•Fixed the demolitions class mask display in certain situations.
•Fixed an issue that would cause some images not to display properly.
•Various other alignment, corruption, overlap and visual improvements and fixes.
Misc Fixes
•Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
•VOIP team channel no longer includes players from the other team.
•Round cycling no longer changes VOIP settings for the players
•Fixed an issue with VOIP in the Home Run game mode.
•Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
•Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
•Fixed muffled firing sounds when scope is zoomed in.
•Localization fixes, in both audio and text.
Additional Fixes Made on PC and PS3
Multiplayer Gameplay
•Improved the camera for the Apache.
•Improved the aiming of the rockets in the Apache.
•Improved Blackhawk functionality in Novi Grad Warzone.
•Fixed a bug in the rules for pre-round in Combat Mission.
•Fixed a couple of out of bounds issues in Sarajevo Stadium.
•Fixed an out of bounds issue in Basilan Aftermath.
•Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
•(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.
Visual Polish
•Fixed an issue where support action icons were overlapping each other.
•Kill messages should now better match timing within gameplay.
•Improved readability of kill messages.
•Fixed visual effects issue in Tungawan Jungle.
•Fixed mini-map issue in Shogore Valley.
•Improved visual fidelity of some of the flag images.
•Smoothed transitions between screens in the Mulitplayer menus.
•Fixed a visual glitch when adjusting the brightness in the Options menu.
•Fixed a bug where the News in the MP Lobby was not showing up.
Misc Fixes
•Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
•Fixed a case of an explosion not playing the correct audio.
•Various audio mix updates.
•(PS3 – Japan) Various stability fixes.
•Fixed functionality and list updates for Favorite and Recent servers.
•Players with chat restrictions are no longer allowed to create their own platoon.
•Platoon names and tags are now restricted to no more than 3 numerals each.
•(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
•Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
•Various stability and performance improvements.
•(PS3 – Japan) Fixed an issue related to save file size calculation.
Additional Fixes Made on Xbox 360
•Improved the handling of memory cards and saved profiles.
•Improved handling of parties and Fireteam designations in Platoon matches.
•Fixed an issue related to progression loss if the user removes the storage device.
•Fixed an issue where a player’s class was changing without their input.
•Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
•Stability improvements.
Additional Fixes Made on PC
•Fixed an issue where controller prompts were showing even though a controller was not plugged in.
•Mouse wheel now works with all scrolling lists in the game.
OUAIS OK POURQUOI PAS !
C'est quand même dingue de sortir un jeu qui soit à ce point fini à la va-vite sur le marché ! Mais vous imaginez le client qui veut acheter le jeu au premier jour et qui n'a pas accès à Internet pour télécharger le patch et qui veut quand même faire la campagne solo ? Vu les bugs fixés, ce sera difficileent faisable, vu que le mode solo plante à plusieurs endroits ! Oh et pour les gens qui vont vouloir jouer directement au jeu et qui vont devoir attendre entre 3 et 15 minutes pour télécharger un patch qui pèse plus de 200Mo ! Certes, c'est pas grand chose, mais c'est ce genre de petits détails qui montre à quel point l'industrie du jeu peut être gonflante aujourd'hui.
Enfin... Au moins cette semaine, je sais que s'il y a un jeu que je vais acheter, ce sera le dernier Professeur Layton, qui lui sort bien fait, complet et parfait, lui...
Un jeu, quand il sort sur les étagères, ce doit être un produit fini, point barre. Surtout que pas toutes les consoles seront connectées à Internet, ce qui fait que le ars qui voudra jouer en solo en attendant de pouvoir la brancher, bah il pourra pas :/
Bon, c'est ce que EA vient tout juste de faire, mais quand même si tu veux prétendre à détrôner des jeux faits par une équipe qui aime bien faire ce qu'elle fait (on voit qu'ils se sont fait un mnimum plaisir avec Black Ops 2), il faut offrir un produit un minimum potable.
Circulez!! Y'a rien à voir
EA a parfaitement conscience que MOH Warfighter n'est pas un jeu fini. D'habitude EA envoie des copies des jeux en avance à la presse pour que les tests puissent paraître à temps mais cette fois-ci, comme par hasard, EA a décidé de ne pas envoyer des copies du jeu avant qu'il soit mis en vente.
Le staff de Gametrailers s'en est plaint et a même prévenu les joueurs que retarder volontairement la parution des tests était un mauvais signe et qu'il fallait s'attendre à ce que MOH Warfighter soit un jeu décevant.
Encore un sous-Cod et encore une occasion manquée de faire un vrai MoH comme les 1ers opus.