
La licence Knack également sur iOS
Shuhei Yoshida vient d'annoncer la chose lors d'une interview avec GamesIndustry : la licence Knack arrivera sur iOS. Bon évidemment, il ne s'agira pas d'un portage du jeu qu'on connaît déjà puisqu'il faudra ici parler d'un petit puzzle-game gratuit, permettant de débloquer de petites choses pour la version PS4.
Une manière selon Yoshida de voir le marché des smartphones comme autre chose qu'une simple concurrence en plaçant ce genre de petits projets gratuits qui permettront de faire connaître une licence et donc de pousser les acheteurs à craquer sur les éditions « PlayStation », le genre de chose qu'on avait déjà pu voir il y a peu avec le partenariat Coca-Cola pour des run-game gratuit sur Uncharted ou encore Gravity Rush.
Pas d'images/vidéos sur la chose pour le moment, pas même une date de sortie même si le tout devrait arriver dans les alentours du lancement PS4.
publié le 02/10/2013 à 11:27 par
Gamekyo
Nouvelle forme de jeu en kit
ça peut tout autant être un bonus d'xp, argent ou autre.
Perso, même si le jeu m'attire aucunement, je trouve que ce genre de procédé est une bonne idée. Un peu comme les Crimson Dragon ou Halo sur Windows 8, intégrer des petits jeux dans l'univers des smartphones est un bon moyen d'attirer ensuite le public vers les consoles où on trouvera la même chose sous forme de AAA.
Gravity et.... coca...
C'est vrai que pour le coup, ils auraient aussi bien fait de rendre ce titre dispo sur psvita gratuitement également.
Le com de la journée
Exactement , à ce rythme je vais finir par devenir Pro Nintendo.
C'est la première fois que je trouve cette blague marrante
http://www.gamesindustry.biz/articles/2013-10-02-shuhei-yoshida-vita-vita-tv-and-sonys-future
Q: A lot of people feel like mobile and tablet is a threat to consoles. From what you're saying now, it sounds like you feel that they're so different that they can always exist side by side. Is that really how you feel?
Shuhei Yoshida: Ah, yes. What we're saying now is that we've totally changed our approach to mobile products like smartphones and tablets. In the past, we felt like these guys were competition to our portable games, in general - but now, everyone owns these smartphones and tablets. It's like everyone had a PC before - it's a tool that people use every day. Why not try to include them in the PlayStation ecosystem? Not that we're releasing lots of games on these mobile products, but to somehow push our PlayStation information to these devices that people already use every day.
Lots of people don't seek out game-specific info - they're busy. But because they use social network services, App Stores... Let's push our info to them. That's why we are creating the hook, releasing the official PlayStation apps on Android and iOS at the launch of PS4. That has many functions - if you own a PS4, it's your connection to your own games or console, or your PlayStation Network community. Even if you don't own a PS4, it can be a way to find out what's happening in the PlayStation world; or you could use these devices as an input device for PS4.
We've totally shifted our way of thinking. Through the companion apps, the official PlayStation app and game dedicated apps... In some cases, we're creating small games that go with PS4 titles. We're releasing a puzzle game themed around Knack that you can play for free. It's fun, and by playing the game you earn some items that you can use on PS4. People might be motivated, because they've already unlocked some items, to take a look at what this Knack game on the PS4 is all about.
That's the much broader approach that we're taking, trying to embrace mobile products. It's totally different from PlayStation Mobile - we'll continue to support that, but more as the entry SDK for people who are less professional... We talk about indies for PS4 and PS Vita, and those people typically have many years of experience of making games somewhere very professional, of making professional-quality games, but they still have to go through a developer contract, purchase a development kit and SDK. For PS Mobile, you don't need any dedicated hardware. You just download the SDK, just click certain buttons and now you can develop games on PlayStation. In that way, we believe that has a purpose. These are two different activities.