Parait-il que la version ps3 est plus 'belle' que la version 360, apparemment, il n'en n'est rien, lisez donc ceci:
''During development we frequently tweak the color balances in the levels to achieve the look and feel that we’re shooting for. What you’re seeing in these two videos are two completely different visual styles for the level that were tried. That’s why the older 360 shot has a distinct blueish tint, while the more recent PS3 shot shows the more appropriate middle eastern feeling lighting. You can also some differences in the geometry in the two shots. Broken walls, windows, etc… Every level goes through at least one “detail pass”. The designers will rough in geometry and do a certain level of detail, but it’s the environment artists that really make each level shine. The version of the level shown in the PS3 shot has been through one or two more detail passes than the one shown in the 360 shot. That said, all levels (single player and multi) use identical geometry and textures across all platforms. If nothing else, the shots shown an interesting look at the evolution of a level. Another quote made by a developer on on the official forums : nah - take a good look at those 2 pics…that assets are completely different in the detail of the buildings in the background…we’ve said before the game is exactly the same on both machines…these are 2 different builds of the game..
Je pense qu'il n'a rien a ajouté, bien sur il se peut que l'info soit éronné mais ça m'étonnerais

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posted the 10/31/2007 at 11:01 AM by
youki