posted the 05/23/2013 at 09:03 PM by
thugga
Le Boss de PG clarifie les propos de Kamiya!
"Platinum's Atsushi Inaba jumped on Twitter to clarify the statements made by Kamiya earlier yesterday...
So it looks like @PG_Kamiya has caused another bit of controversy. What he is saying is his basic approach to how he creates an action game. The idea is rooted in that you shouldn’t pad your game with content users won’t enjoy in order to control play time to the end of the game. It isn’t something he wants to do, or thinks you should do.
BTW, if you didn’t know @PG_Kamiya is the kind of game director who will pack as much content into the game as he can until he is satisfied. If we were to give in to all of his desires, the game we’d ship would probably be some super-long action game that no one would beat. I’ve been teamed up with @PG_Kamiya as his producer for a long time now, and game length is something I’ve never once worried about.
That means both the length of a single play-through and the replayability of the game. Never worried once. Never. Actually, my job really is to be the one who says “This is too %^&* long! Cut it!”
Of course, even though @pg_kamiya didn’t intend for people to jump to their own conclusions, they did. In this case, that conclusion was “So TW101 is going to be short then?!” Let me make my own conclusion: TW101 will be so much fun you are going to wear out your Wii U GamePad. Actually, the Wii U GamePad is pretty sturdy, so you probably won’t wear it out…
And I’m sorry I can’t explain to you in exact terms why I think you will have so much fun with TW101. I promise there will be plenty of news about the game in the days and weeks to come. But I will say this – Everyone here is working incredibly hard to make sure you say two things about TW101. One: I’m happy I bought a Wii U! — Two: I’m happy I bought The Wonderful 101!
Sorry for the flood of tweets, but thanks for staying with me!"
Pour résumer: On va être content d'avoir une WiiU et on va être content d'avoir TW101
posted the 04/30/2013 at 09:56 AM by
thugga
HOP SALUT LES GAMEURRRZZZZZ!!!!!
Voici la version du GPU de notre WIIU tant attendu.
C'est une mise à jour de mon précédent post!
Speculation: Wii U's GPU based on AMD Radeon E6760
As many of you know, just a few days ago I posted a story that confirmed that the specs of the Wii U dev kit that was leaked earlier last month were true. What maybe was not made clear enough in that post was that those specs were from a dev kit from late last year and some of the things were to change. It is nice though that we can at least confirm what developers were using at the time.
Now, some things have happened over the last few months while Nintendo has prepared the final dev kits to be mass produced for the Wii U. Back in March Nintendo signed a deal with Green Hills Software, the largest independent vendor of embedded software solutions. The Wii U will be using Green Hills Software's MULTI integrated development environment to maximum reliability, maximum performance, and minimum code size. You can read more about it at the link below:
Link to Green Hills Software Press Release
Back in May of this year it was announced in a different press release from ALT Software that the first Embedded GPU from AMD to use Green Hills Software will be the AMD Radeon E6760.
Link to ALT Software Press Release
The older dev kit's for the Wii U were using GPU's that were basically the AMD Radeon 4850, which Nintendo was telling developers that the performance would be roughly equal to in the Wii U's final GPU. To put this into perspective though, the HD 4850 would have never been what the final Wii U GPU would be using anyway since it pulled between 130-240 watts of power consumption and was built on the 55nm process. Also, some of the features of the 4850 are already 4 years old with better and more efficient standards being used today (DirectX 11 for example). So where does the AMD Radeon E6760 fit in all this? Take a look at the specs of this GPU:
AMD Radeon HD E6760 Specs
The E6760 scores a 5870 in 3D Mark Vantage which is higher than the HD 4850 despite the card only running at 35 watts! Not to mention the 40nm size factor of the E6760 is exactly what Nintendo announced the size would be last year for the Wii U GPU. Now of course the final Wii U GPU will still be custom made with other features made specifically for the system, but it would make a lot of sense if the GPU ends up being heavily based on the E6760 especially with the power consumption being so low.
So is all of this just a strange coincidence or do we finally have a good idea of what GPU will be powering the Wii U?
posted the 07/05/2012 at 05:15 PM by
thugga
Hop salut les amis!!!!!! Une newz venant de l'alsace (oui oui c'est en France, pas en Allemagne)
c'est en anglais et il y a le lien!i
En gros la WiiU est bcp plus puissante que les consoles actuelles et ne sera semble t-il pas à la ramasse face aux nouvelles consoles Hday 2
Have fun!!!!!!!!!!!!!!!!
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
So what do all these numbers and words mean? The part that stands out to me is "Compute Shader Support" and "Tessellation Unit" with both of those features being very prominent in DirectX 11 graphics cards. Tessellation was possible on Xbox 360/PS3 (at a high cost on performance) but has been much improved and more efficient with DirectX 11. These features alone would put the Wii U's custom "GPU7" processor far ahead of what was possible on Xbox 360 and PS3. Compute Shading is what most likely will be used by the GPU's in the PS4 and the next Xbox to take the strain off the CPU but not hampering the performance of the GPU (I realize that this can be referred to a GPGPU, but since all modern PC GPUs have this functionality it's not really necessary to call it that).
Here is a good explanation of the benefits that Compute Shading brings:
Compute Shaders are programs that are executed on the graphics processor. With DirectX 11 and DirectCompute, developers are able to use the massive parallel processing power of modern GPUs to accelerate a much wider range of applications that were previously only executable on CPUs. Compute Shaders can be used to enable new graphical techniques to enhance image quality (such as order independent transparency, ray tracing, and advanced post-processing effects), or to accelerate a wide variety of non-graphics applications (such as video transcoding, video upscaling, game physics simulation, and artificial intelligence). In games, Compute Shader support effectively enables more scene details and realism:
Optimized post-processing effects – apply advanced lighting techniques to enhance the mood in a scene
High quality shadow filtering – no more hard edges on a shadow, see shadows the way you would in real life
Depth of field – use the power of the GPU to have more realistic transitions of focal points – imagine looking through a gun sight or a camera lens
High Definition Ambient occlusion – incredibly realistic lighting and shadow combinations
Link
When you start to put all this information together, it becomes easy to understand why ports of 360/PS3 games will not really benefit much in the graphics department on the Wii U without developers totally rewriting their code. Compute Shading & Tessellation for example is something that you will not be seeing in most or any 360/PS3 ports to Wii U, and not only that but the developers making those ports on Wii U would use the same rules as 360/PS3 by making the CPU do the work that could have be done by the Wii U's GPU and it's newer technology. This will be the Wii U's version of a "lazy port" with it's extra features not even being used.
The good news is that the GPU in the Wii U should be able to accomplish all the effects of the PS4 and next Xbox, with those systems most likely being able to do "more of it" and at faster speeds. However, with the similar technology and features that all next-gen systems will have it's doubtful that the Wii U will get left behind in the graphics race since the difference will not be noticeable enough to warrant actually purchasing another console based on the sole reason of the Wii U not being able to run a certain game like what happened with the original Wii. It's encouraging that we (I say we, but I mean the industry since you could argue that the Wii had the best games this gen) will finally get back to comparing who has the best games and not the best graphics in this coming generation.
posted the 07/02/2012 at 12:26 PM by
thugga
Se sont les commentaires de Paul GALE (le mec qui a lancé la rumeur).
Ci-dessous texte d'origine Anglais.
Hi there and thank you for sharing your interest in Retro Studios’ rumored Wii U title in development, Star Fox – Metroid: Fusion Saga. When I shared this information on Paul Gale Network, I was sure to call it a RUMOR and just that for now.
Without having concrete evidence as to whether this game is real and currently in development or was simply pitched around to various people at Retro Studios and Nintendo to be eventually dropped, it’s safest to just remain cautious.
I would recommend people to remain optimistic in the company’s ability to deliver on such a game if it’s indeed real, as Retro Studios has proven in the past to be a very competent company. But I’d also suggest everyone to not necessarily take this as 100% truth.
With exclusive reveals that I’ve shared in the past (with the most recent being PlayStation All-Stars Battle Royale), when I knew it to be legitimate, I guaranteed its authenticity, 100%. In this case, please know that it’s still an unconfirmed rumor.
If I learn anything new prior to E3, I will be sure to share it…permitted I can. Thank you again for your feedback.
- Paul Gale
Traduction résumé:
Qu'il fallait faire confiance à Retro Studio si le jeu était vraiment en dvlpt et qu'il ne fallait pas prendre cette rumeur comme 100% véridique.
posted the 05/22/2012 at 09:58 AM by
thugga
J'ai encore la chaire d'ampoule qd je revois cette video!!!!!
http://www.youtube.com/watch?feature=player_embedded&v=oEkqZaKNlhI
posted the 05/22/2012 at 09:50 AM by
thugga
Le mec qui a posté la nouvelle manette wiiu aurait été viré et est poursuivit par Nintendo et sa boite (TT game).
Je pense Big N ne plaisante plus avec ses NDA.
RUMOR - TT Games employee gets fired, may be sued for Wii U controller image leak
May 21, 2012 by RawmeatCowboy
Show/Hide
Comments: 60
This comes from system development consultant, Erlend Wollan...
Dev at Traveller's Tales who leaked updated WiiU controller (now with sticks!) already fired and may be taken to court. Respect NDA's folks.
When you sign a non-disclosure agreement, you're supposed to stick to it! You can bet that Nintendo takes those very seriously.
TT GAME aurait renvoyé le mec qui a posté la manette, serait poursuivit pour avoir rompu les clauses NDA. Le consultant de TT GAME Erlend Wollan aurait relayé l'info.
"Le Dev de TT GAME qui a posté l'image (de la manette avec les sticks) sur son twitter aurait été renvoyé et poursuivit en justice.
Qd vous signé des NDA, vous êtes sensé vous y tenir. Nintendo prend ses NDA très au sérieux."
Dédicace à LAMIRAL!!!
posted the 05/22/2012 at 07:37 AM by
thugga
Transportez-vous en FIN d'année après sa sortie.
Quels sont les jeux avec lesquels vous jouez?
Comment trouvez-vous le online?
Quelle est la grosse surprise?
Je sais c'est pas facile mais pour moi la grosse surprise c'est Duck Hunt avec le new wiiu zapper :-))))))
posted the 05/21/2012 at 09:59 AM by
thugga
Hop Salut les Geek:
ci dessous des infos d'un insider de chez ubisoft, bien-surs il faut faire la part des choses.....
There will be pre-intstalled software on Wii-U, just like on 3DS
>Their developers have lots of vrsions of the console (???)
>Wii-U's line-up is amazing
>What happened with the 3DS won't happen again
>Nintendo asked Ubisoft to release a high number of titles at the launch
>Ubisoft's line-up is this: Rayman Legends, Assassin's Creed 3, Just Dance 4
>Killer from outer space will be aviable a few weeks after launch
>Lots of Tech demos will be sent to Ubisoft, just like Zelda's one of the last E3
>They showed Ubisoft a lot of new features, some we still have to see
>Graphic card will be a Radeon HD 6770
>After Dream he went to eat (???)
>A lot of Dev-kits were sent to Ubisoft
>One of them was 4GHz
>The 6GHz one was from 3 months ago
>Rayman Legends will come out on Vita as well, just like Rayman Origins
>Xbox 8's graphic card will be more powerful than Wii-U's
>However, Ubisoft isn't developing on Microsoft's new console yet
>Ass Creed 3 on Wii-U runs at 60 fps, with 1080p, against 360's and PS3's 720p
>This developed decided to leak these informations on Mario's castle because, by going in a more populated forum, he would have risked too much
>Wii-U's launch price will 450$
>After what happened with 3DS' launch, however, Nintendo decided to lower Wii-U's price: the final one hasn't been confirmed yet, but apparently it will be about 350-400$
>He doesn't know much about First Party
>Crytek, EA and Valve are working on Wii-U
>He doesn't know much about Valve, but he head that they are making someone similar to Steam and Portal's franchise
>No informations about the online store
>Ass Creed 3 will be playable both on PS3 and Vita
>He didn't see much about gamertags
>There will be achievaments
>He knows something about 3DS and Wii-U interaction, but he didn't want to say more
>Wii-U's interface will be the most customizable interface ever made by Nintendo
>Rayman Origins' demo for 3DS wasn't made by Ubisoft, it was made by another team
>He decided to leak these informations because he loves Nintendo's new console
>At E3 we'll see something more impressive than these news
>Wii U has 2GB of RAM, 560MB of that are for the OS
>supports DX11, they managed to port Unreal Engine 4 on it
>less powerful than Xbox 8
>2 tablet-pads are supported
>Release Date: 23 November
>Ubisoft will bring Rayman Legends, ACIII, Rabbids Party, Killer Freaks, The Avengers and Just Dance 4 on it
>That little button under the D-Pad on the left of the controller is somehow linked to the Wii Vitality Sensor
>No Analog R2/L2 unlike 360 controller/DualShock3
posted the 05/20/2012 at 04:42 PM by
thugga
Désolé , il est tard, je poste les infos en VO lol
DGames:
Eternal Darkness 2: "We're really excited and we're working on our next generation stuff. We're working on an IP that's our most requested and we're really excited about that."
New Splinter Cell: @ 6:00
Tadashi Sugiyama Project: Former F-Zero director
StarFox WiiU: One of the titles Retro Studios is rumored to be working on
Metroid WiiU: The other franchise Retro is rumored to be working on. Other sources state Epic Games as the studio taking the reigns however.
Unknown Retro Project: "A project everyone wants us to do". So either one of the above or something else.
New Tecmo-Koei IP: in conjunction with a recent briefing, it is likely that it will be Wii U related as well.
FIFA '13: For all you futbol fans. Worked on by a different development team than the other versions.
Acid Ghost: Although now very much debunked, Eminem working on a WiiU commercial is still likely in this man's view.
Project Grand Prix: Nintendo's answer to the realistic racer genre.
Diablo 3: Testing console ports, in turn possibly Wii-U.
Three new WiiU Mario games and other E3 conference musings: Placed together because of their believability and source.
Tech:
Cloud Storage: To be primarily used for saves and player profiles
WiiU shell redesign
WiiU to not support UE4: seen as a misinterpretation now
WiiU to support UE4
WiiU to blow current gen out of the water
Clickable Circle Pads
NFC Gamer Cards: for Streetpass stuff possibly.
Other:
$300 price point
$50 games: also includes a speculated launch list.
Various whispers from the guys at the Nintendo Enthusiast, including possible redesign of the console (color change?), Classic and Zapper accessories, Nintendo-brand HDMIs, and a massive game coming from Retro
Take what you will from these. I feel that we won't hear about a few of these, even if they are true, at E3.
posted the 05/19/2012 at 09:55 PM by
thugga