ça fait quelques temps que plus aucune nouvelle n'a filtré sur ce jeu que j'attend beaucoup , les dernières infos c'était lors de la Paris Games Week 2018 je crois
et puis y'a eu un article en novembre 2019 comme quoi le jeu n'était pas mort et ça allait prendre beaucoup plus de temps que prévu
pour ceux qui n'ont pas courant Fear Effect Reinvented est le remake du 1er opus sorti en 2000 sur ps1.
bien que les fans attendent avec impatience le remake dans resident evil 2 , certains oublient peut être un autre jeu d'horreur qui sortira courant de l'année qui s'appelle Daymare 1998.
Si ce titre ne vous dit rien sachez que l'équipe dernière ce jeu est la même qui était a l’ouvre sur le Remake de Resident Evil 2 "amateur" avant que Capcom ne leur arrête le projet.
Bref juste pour dire que le douleur Paul Haddad de Leon S Kennedy (Resident Evil 2 - 199 est embauché par les devs de Daymare 1998 pour surement doubler l'un des 3 personnages jouable du jeu.
Evolution Studios a encore concocté plein de choses sympathiques pour son jeu de course.
Depuis le réseau social, Evolution Studios a présenté la mise à jour 1.14 de DRIVECLUB, mise à jour qui sera disponible... demain ! Le studio en a profité pour dévoiler les DLC qui sortiront la semaine prochaine, entre mardi et jeudi selon les pays, sur le PlayStation Store. Autant dire que le jeu de course est loin d'être abandonné.
voilà ce qu'apporte la MAJ :
Ajoute la Ferrari LaFerrari au garage ! Il suffit d'atteindre le rang 5 dans le club des possesseurs de Ferrari pour l'obtenir et l'utiliser partout ;
Ajoute le Startline Tour. Tous les nouveaux joueurs auront directement accès à ce Tour quand ils joueront au jeu pour la première fois ;
Le Startline Tour est disponible gratuitement et comprend 11 évènements et 45 objectifs. Ce Tour est une introduction équilibrée et variée à DRIVECLUB, en se basant sur les évènements les plus populaires et divertissants du jeu ;
Ajoute les replays pour les courses multijoueur. Vous pouvez désormais sauvegarder un Replay à la fin de n'importe quelle course multijoueur et le visionner plus tard dans le menu Replays ;
Ajoute une nouvelle option audio pour changer les paramètres acoustiques des caméras en vue intérieure, de manière à pouvoir choisir des bruitages externes ou internes ;
Ajoute une nouvelle option permettant de choisir l'heure du jour dans les évènements uniques ;
Ajoute une nouvelle option permettant de choisir le nombre de tour entre 1 et 25 pour les évènements uniques ;
Ajoute une nouvelle option dans les configurations permettant d'ajuster l'angle de rotation des braquages sur les volants compatibles ;
Inclut des améliorations générales pour les performances et la stabilité.
Au niveau des DLC,
il y aura donc le Turbocharged Expansion Pack, inclus dans le Season Pass et composé de cinq voitures (Ferrari F40, Chevrolet Camaro ZL1, Dodge Charger SRT8, Jaguar XKR-S Coupé et Volkswagen Design Vision GTI), onze évènements et cinq trophées. Il comprend également une nouvelle livrée, mais il faudra obtenir les 45 étoiles pour en profiter. En parallèle, l'Evolution Tour Pack se compose, lui, de douze évènements, de cinq trophées et d'une livrée (il faut également les 45 étoiles).
pour les images je vous invite a aller voir la page facebook du jeu
je voulais juste vous faire part de mon gros believe pour cet E3 2014 , beaucoup attendent des jeux qui sont chers a leurs coeurs et c'est normal, shenmue 3 pour ne citer que lui , moi j'attend vraiment que Konami annonce un nouveau Silent Hill sur PS4 et Xbox One , avec le Fox Engine, fait si possible par Konami en interne ou bien Climax que j'ai d'ailleurs adoré Origins , et même Downpour j'ai beaucoup aimé même si c'est pas Climax qui était dernière, bref voilà je veux vraiment voir au moins un teaser d'un nouvel opus SH avec des graphismes Next Gen et bien sur une ambiance digne a la série, car au fond c'est plus important dans un jeu d'horreur.
Last week, GTPlanet was invited to Willow Springs Raceway to try out Gran Turismo 6’s new GPS Data Logger functionality. We also got another surprise – the “full” version of the game was on display, and those of us at the event would be the first people outside of Polyphony Digital to get our hands on it.
Kazunori Yamauchi, who usually attends most high-profile media events, was notably absent. It was for good reason, though – he’s decided to stay home with his team at Polyphony Digital to help put the finishing touches on GT6, now less than a month away from release.
gt6-demo-discI asked one of the SCEA representatives on hand if the game had gone “gold” yet – in other words, if the final build of the game was ready to be printed onto the retail BluRay discs for distribution. It hadn’t, but is reportedly on schedule and is expected to be ready for production sometime within the next two weeks.
Although it was described as the full version of GT6, there were still many menu options locked out. It did feature, however, the entirely new menu system, all the cars, and all the tracks in the game.
As is always the case with events such as this, my time behind the wheel was limited, but I did get to experience several new tracks and what is most likely the final version of the driving physics and updated artificial intelligence.
The menu screens – in my opinion, one of the most important aspects of the game’s design – are fast and responsive to use. There’s no hesitation from one screen to the next, and everything just pops in and out as you would expect it to.
GT6 Menu career02
Although I wasn’t able to spend any time in the game’s new Career Mode, U.S. producer Taku Imasaki was able to share how the overall gameplay will be structured. In the earliest stages of the game, it will be more linear than what we’ve seen in the past – start here, do this race, etc. After you’ve proven your competence behind the wheel, the game will open up into the more traditional open-ended, choose-your-own-adventure format that we’ve seen in previous Gran Turismo games.
I knew this event would feature the Scion FR-S, so I put in a good amount of time with the car in GT5 before I left home, anticipating a prime opportunity to compare both games with each other and their real-life counterpart on track.
If you’ve driven a stock FR-S in GT5, you’ve probably noticed it’s a very “good” car, but not fast and not especially exciting – just neutral and predictable, with a lot of understeer at the limit. That’s not really what happens in real life, and it’s not what happens in GT6, either.
willowsprings_01
When it was my turn to drive the real FR-S on the tight and technical Streets of Willow Springs course, it was stable and predictable at the limit – providing what felt like a slight four-wheel drift with a hint of easy-to-manage oversteer. It was light, alive, and fun!
Back inside, I had the unique opportunity to immediately drive the exact same car on the exact same track in GT6 – and it was definitely not the same understeering bore I had driven in GT5.
toyota_86_01On Sports/Hard tires, it may have had a bit more grip than the street tires on the cars we had just driven, but the FR-S’s driving characteristics at the limit of adhesion was nearly the same as what I had just experienced in real life: a smooth four-wheel slide, with the back wheels stepping out gently behind the front.
I also noticed a slightly more gritty engine sound than what I have heard in previous builds. A Sony representative confirmed that several of the cars were equipped with updated audio. Although I’m not sure if I played with one of these cars, I could sense something had changed. For those optimistic audiophiles out there, don’t get too carried away by my comments – the game still sounds much the same – but you should take comfort in knowing that it was better.
gt6-track-screen
On the subject of tracks, this build of the game featured all of the new circuits to be featured in the game at release, and it was a treat to be the first person outside of Polyphony Digital to drive their renditions of Brands Hatch, the Ascari Race Resort, Silverstone’s Stowe Circuit, and, of course, the Streets of Willow Springs.
gt6-bmw-m3
I’ve never had the opportunity to drive Brands Hatch in real life, but I have turned quite a few laps on the famous British circuit in the PC simulator iRacing, and found Gran Turismo’s version to be nearly identical. The difference, of course, was that I was driving one of my favorite cars – the BMW M3 GT, which was also newly revealed in this build of the game.
The Ascari Race Resort circuit looked lush and detailed – it’s a very challenging and fun layout, which keeps you busy throughout the lap. I predict it will be a popular destination for many players looking to benchmark and test their cars and tuning skills.
ascari_04
My only issues with these new courses were some unsteady frame rates when a batch of cars got close together on the screen. Although it wasn’t severe, it was more significant than dropped frames I have seen while playing GT5. In the replays, there were also some chunky-looking shadows, which are almost certainly a side-effect of the dynamic lighting engine required to render changing time and weather. Loading times for these races with full grids were also quite long. At one point, I actually thought the game had crashed before the race finally began.
It may be unfair to critique these issues before the game officially goes gold – no doubt, at this stage of development, most of the remaining work will involve fixing bugs and smoothing out these types of hiccups.
brands-gt6-ai
gt6-ai-1Once the races started, though, it was immediately clear that there have been significant changes to the artificial intelligence of the other drivers, as confirmed by U.S. Gran Turismo producer Taku Imasaki.
They no longer drive as “ducks-in-a-row”, as we saw in almost every race in GT5. They were actually racing with each other, going two – and once nearly three – wide into corners. When challenged with a pass, they didn’t put up too much of a fight, but some of them (not all drivers exhibited this behavior) actually fought back to pass me again, despite no major mistakes of my own.
This gave the racing a different and more challenging feel. I felt like I would need to push and drive defensively if I wanted to get ahead and win.
There’s also a very useful new feature in the game’s heads-up display called a “Blindside Indicator”. When enabled, a small red arrow blinks if there’s another car beside you – important information if you can’t see the mirrors in your preferred driving view.
Of course, the artificial intelligence is still not perfect (and likely never will be), and many will continue to criticize the other drivers when they bump into you while holding their line through a corner. However, it’s a significant step forward for the series in an area which has rightly bothered many fans for years.
gt6-damage
Visual car damage could also be seen for the first time in the game. This is what the front-end of my SLS AMG GT3 car looked like after an impact with a wall at Bathurst.
As the Willow Springs event came to an end, it was difficult to pull myself away from the game. A lot has changed since I last played the demo build at the Jalopnik Film Festival in September, and all of it for the better. When I played GT5 before leaving home, doing some hot laps by myself, I got bored. Playing GT6, I couldn’t get enough. The “fun factor” is definitely back.
Needless to say, despite some dropped frames and slow loading times, I’m more excited about the game than any other point in its development – and I’ve personally played every public demo build since GT6 was first revealed in May.
Stay tuned for more videos and gameplay footage of my time at Willow Springs, including an in-depth review and video of the GPS Data Logger in action.
en résumé , il dit que même si quelques imperfections subsistent encore ; le jeu a été amélioré sur presque tous les points (I.A, son , dégâts , fluidité dans les menus).
la liste des circuits présents dans le jeu a sa sortie , avec les détails sur ceux qui auront la météo et les cycles jour/nuits ( et ils sont nombreux !!!)
Fuji Speedway
Suzuka Circuit / Weather Changes
Daytona International Speedway / Weather Changes / Time Changes
Tsukuba Circuit / Weather Changes
Circuit de la Sarthe / Weather Changes / Time Changes
Nürburgring / Weather Changes / Time Changes
Indianapolis Motor Speedway
Autodromo Nazionale Monza / Weather Changes
Mazda Laguna Seca Raceway
Circuit de Spa-Francorchamps / Weather Changes / Time Changes
Twin Ring Motegi / Weather Changes / Time Changes
Silverstone / Weather Changes / Time Changes
Ascari / Weather Changes / Time Changes
Willow Springs International Raceway / Weather Changes / Time Changes
Brands Hatch / Weather Changes / Time Changes
Goodwood Hillclimb / Weather Changes / Time Changes
Mount Panorama Motor Racing Circuit / Weather Changes / Time Changes
High Speed Ring / Weather Changes
Cape Ring
Autumn Ring / Weather Changes / Time Changes
Deep Forest Raceway
Grand Valley Speedway
Eiger Nordwand
Trial Mountain Circuit
Kart Space I/II
Special Stage Route X / Time Changes
Apricot Hill Raceway / Weather Changes / Time Changes
Gran Turismo Arena / Time Changes
Matterhorn / Weather Changes / Time Changes
London
Circuito di Roma
Circuito de Madrid
Tokyo R246
Côte d’Azur
Special Stage Route 5
Special Stage Route 7 / Weather Changes
Eiger Nordwand / Weather Changes
Toscana / Time Changes
Chamonix / Weather Changes
bonjour tout le monde , je vois qu'on parle beaucoup de call of et autres battelfield , je sais qu'il en faut pour tout le monde , mais des fois on oublie certains jeux , des jeux qui ont marqué notre enfances comme la série des chevaliers de baphomet , avec qui j'ai passé des moments merveilleux.
aujourd'hui Revolution Software , nous communique la date de sortie : le 4 decembre sur PC , Mac et linux et plus tard dans sur Vita et smartphone , mais attention cette date concerne uniquement le 1er épisode , car les developpeurs ont coupé le jeu en deux parties , la 2eme partie sera disponible courant Janvier 2014