C'est pas moi qui le dit, c'est le studio Build a Rocket Boy lui même, via un communiqué sur Linkedin, tout en justifiant honteusement le licenciement d'employés.
Over the past few years, the games industry has gone through one of the most difficult periods in its history. Many talented developers across the world have been affected by layoffs and restructuring. Unfortunately, today we have to share that Build A Rocket Boy is not immune to those pressures.
Today we are announcing a further number of redundancies at the studio. This is a deeply painful decision. The people leaving our team have invested enormous talent, passion and long hours into building what we believe in. Letting colleagues go is never something any leader wants to do, and I know the impact this will have on individuals, families and our wider community.
As leaders we take responsibility for the outcomes of our projects and the decisions that follow. At the same time, the launch period was affected by factors beyond normal operational challenges and a competitive environment.
Over the past months we have been working with external partners and legal advisors to investigate the criminal activity that took place around our launch. That work has taken far longer than expected, but it has now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting MindsEye. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.
While the investigation has progressed, the team has worked relentlessly to evolve the game and to serve our players. I am incredibly proud of the dedication and resilience our developers have shown.
However, the prolonged impact of the difficult launch means that we still had to take the brutal and heartbreaking step of reducing the size of the studio once again to ensure the long-term future of the company and the projects we continue to build.
To everyone affected: thank you. Your work and creativity helped shape this studio and we will do everything we can to support you in finding your next opportunity. My thoughts today are first and foremost with the people leaving the team. We will also be sharing details of affected team members with communities that actively support developers during transitions, to help connect people with new opportunities.
Mark
La honte intersidérale ce studio.
Pour info, ils ne peuvent pas citer le nom, mais c'est bien Rockstar qui est désigné coupable.
Il faut les comprendre en même temps, Mindseye ca fait peur à GTA VI...
Je ne me lancerai pas dans un procès contre R* (si c'est bien d'eux dont il s'agit) si je n'avais pas un dossier en Titane.
Pour info, ils ne peuvent pas citer le nom, mais c'est bien Rockstar qui est désigné coupable.
Le trailer m'avait fait penser à Cyberpunk, pas à GTA. Pourquoi Rockstar ? C'est sur un jeu de bagnoles finalement ?
A la base Mindseye c'était censé être un GTA like... a la base