"Disaster is very different in terms of style, theme and content from the kind of games Nintendo is known for. First of all, what led you to make this type of game for the Wii?
Where did the idea of making a game based on disasters come from?
Also, one of the defining features of the game is rescuing survivors. Do you see this as a counterbalance to the violence (killing hundreds enemy soldiers) which is something that a lot of games with a serious theme contain?
Lastly, are you working on an RPG for Wii? (pretty please...?)"