Voici tous ce qu'on sait sur la prochaine console de Nintendo.
La Revolution:
-Revolution n'est pas le nom officiel. Ce nom fut étabit au E3 en 2004 par Satoru Iwata (PDG de NCL (Nintendo Company Limited). i.e. Nintendo au Japon).
-Le développement de Revolution a commencé en 2001 peu de temps après la sortie de la GameCube.
-Revolution sera plus puissante que la GameCube mais la puissance est toujours inconnue.
-Les Specs n'ont pas encore été dévoilé et selon Jim Merrick (Vice-Président de Nintendo of Europe), il se peut qu'on ne puisse pas les connaître. Le CPU est nommé Broadway et le GPU est nommé Hollywood fait par IBM et ATI respectivement.
-Revolution sera une console qu'on pourra jouer en ligne grâce au routers ou à la clé USB Wi-Fi Connector aussi utilisé à la Nintendo DS.
La clé:
-Le service en ligne s'appellera Nintendo Wi-Fi Connection.
http://www.nintendowifi.com
-Revolution utilisera une manette différente que les autres consoles.

Elle aura le concept d'une souris dans un espace 3D. Afin de simplifier la tâche des développeurs, Nintendo fournira aussi une manette plus conventionnelle appelé: Le Shell. Le nom n'est pas définitif. Le Shell ressemblerait au WaveBird en design.
-Pour les développeurs, Iwata prétendait au début que la manette aliégnerait les développeurs tiers. Cependant, plusieurs développeurs l'adorent et vont faire des jeux comme Hideo Kojima.
Voici des commentaires de développeurs tous sont positifs. (En anglais)
Hironobu Sakaguchi (MistWalker): Loves it.
http://cube.ign.com/articles/660/660408p1.html
When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen.
When shown such a new concept, software makers are, even as just normal people, left excited.
Hideo Kojima (Kojima Studios, Konami): Loves it.
http://www.joystiq.com/entry/1234000683045100/
If the game creators and the users want to have a great steak for their anniversary, they go maybe to PS3. But if they want great dinner, great steak with their family, a little bit more casual during the weekends, they might select Xbox 360. Or why not have a great steak at your house everyday, they might choose Revolution.
Peter Molyneux(Lionhead Studio): Loves it.
http://www.gamesindustry.biz/news.php?aid=11002
There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'
Yuji Naka(Sonic Team, Sega): Really Loves it.
http://www.gamesindustry.biz/news.php?aid=11002
I have seen the Revolution and I think everyone will be very pleasantly surprised, when Nintendo reveals everything.
Also note that Nintendo has commented on Yuji Naka liking the controller 'quite a bit', and the fact that there has been a steady flow of 'Yuji Naka's interested in the Revolution' news posts for the past few months.
Ken Sugimori (Game Freak): Loves it.
http://cube.ign.com/articles/660/660408p1.html
You'll be able to do things with the Revolution that you could never do with consoles before, he says, adding with a laugh, Personally, it's the kind of hardware where, more than making games, I'd rather play them.
Kouichi Suda (Grass Hopper Interactive, Studio qui a fait Killer 7): Developing for it and/or Loves it.
http://cube.ign.com/articles/660/660408p1.html
In truth, I have yet to get my hands on Revolution, Suda admits, but adds that he expects to get some hands on time shortly. Once he saw the controller at the product announcement, he felt that there was no choice but to make games for it. I've already finalized a plan. Now, all that remains is to make it. Judging by Suda's comments, we can probably add Grass Hopper to the list of Revolution developers.
Toshihiro Nagoshi (Sega, producteur de F-Zero GX et Super Monkey Ball): Loves it.
http://cube.ign.com/articles/660/660408p1.html
I was surprised when I saw it, I was surprised when I touched it, and when I played the sample games, I was even more surprised! Nagoshi states. I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character.
Yasuhiro Wada (Marvelous Interactive, père de Harvest Moon): Loves it.
http://cube.ign.com/articles/660/660408p1.html
Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. As a creator, this is the ultimate toy,
Takanobu Terada (Banpresto): Pleasantly surprised.
http://cube.ign.com/articles/660/660408p1.html
To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. With good use of the expansion terminal, isn't it possible to make, for instance, a versus shooting game without the use of the monitor, where the fight is through the controller alone? I feel that it is a great controller that can inspire many ideas, even aside from videogames.
Hiroshi Tanibuchi (Konami, producteur de Super Robot Wars): Loves it. Tells us we won't understand until we try it ourselves.
http://cube.ign.com/articles/660/660408p1.html
In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself.
On the topic of Japan's favorite baseball series, he suggests good things for a possible GameCube version: If we were to make it, we'd want to make a special Power Pro for the Revolution.
Masahiro Sakurai (Sora): Optimistic.
http://cube.ign.com/articles/660/660408p1.html
I'm sympathetic for Nintendo's stance of reducing hurdles for games. For that reason, I think it's good that the controller buttons have been reduced to just one. A long remote controller shape with just one button. This has impact. The DS, with its touch screen, made games a ways easier to understand.
Kouichi Ishii (Square-Enix, producteur de World of Mana): Optimistic.
http://cube.ign.com/articles/660/660408p1.html
I believe creators will enjoy making games [with the controller]. However, you'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games.
Sega: Really Loves it.
http://revolution.joystiq.com/entry/1234000050051573/
SEGA has announced plans to show strong support for Nintendo's next-gen Revolution console, confirming that classic titles are more than likely to make an appearance on the platform.
It's all about entertainment rather than trying to be controversial or anything like that. It's pure, good old-fashioned entertainment.
We're very excited about the prospects of Revolution
We're very interested in Revolution at the moment. We obviously haven't made any announcements, but we, like other people, are talking with Nintendo about what Revolution will be, about potential opportunities on Revolution.
EA: Really Loves it.
http://cube.ign.com/articles/651/651304p1.html
Game control is essential - it's the area where perhaps the most game-play improvement can be made
...I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer.
Michel Ancel: Really Loves it.
http://gc.advancedmn.com/article.php?artid=5763
I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It's simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It's opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. It's a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. It's closer to the way we act in real world, that's why it's going to be mass market. I'm sure that people will go crazy given the ability to interact so easily with virtual worlds. I'm just mad about it!
Radical Entertainment: Loves it.
http://gc.advancedmn.com/article.php?artid=5763
[The] Revolution controller = casual gamer paradise. A lot of people are really intimidated by buttons. Console controllers are scary things that make you look dumb if you don't know which button to press. I remember my frustration at switching from Nintendo to Sony and having to look for the Triangle button, Circle button, etc in Parappa the Rapper and it took time and dedication to feel comfortable with the controller. My wife is not a gamer, heck she doesn't even use the TV remote proficiently, preferring to use the numbers instead of the channel up and down keys. I think Nintendo have been watching the people who put down the controller too quickly and the people who play with their tongues out and tilt their controllers to get that extra bit of corning control. Revolution means people can have fun more immediately and we can hook them on that fun without the time and dedication needed to learn how to use a traditional controller.
SUN Microsystems: Really Loves it.
http://gc.advancedmn.com/article.php?artid=5763
This is why I love Nintendo. Just when people think that innovation is dead and game design/implementation is becoming a barren wasteland, the House of Mario does something so off the wall that people stand up and take notice.
Ubisoft: Loves it.
http://cube.ign.com/articles/651/651304p1.html
We're excited about the new controller and are looking forward to taking advantage of its innovative aspects.
Activision: Really Loves it.
http://biz.gamedaily.com/features.asp?arti...579&filter=
What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support.
THQ: Really Loves it.
http://cube.ign.com/articles/651/651304p1.html
We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware.
Namco Bandai: Developing for it.
http://hardware.gamespot.com/Story-ST-15143-2025-4-6-x
The soon-to-be-merged companies disclose plans to become third-party publishers for Nintendo's next-generation console.
SquareEnix: Loves it.
http://cube.ign.com/articles/611/611909p1.html
What increased our interest further is that the next step is already being prepared for Revolution. [Nintendo's networking plan is] not just a portable, not just a console -- it's exactly what we wanted in that it's the birth of a completely new platform.
From here on, we'll have to challenge ourselves with content in response to what Nintendo offers. We would like to give strong support.
Koei: Developing for it.
http://www.1up.com/do/newsStory?cId=3143961
We also have plans for the Xbox 360 and Revolution as well...
We are committing ourselves to creating new types of games for each of those platforms, so we hope you'll look forward to those.
Gearbox: Loves it.
http://aussie-nintendo.com/full.php?subact...emvore%20spaces
In an interview with Dutch site Gamercc.com, company president of Gearbox Randy Pitchforth stated that the Revolution's controller is an interesting device, and that Gearbox are looking forward to making games for it.
Et tout récemment Atari s'est joint au groupe.
-Même les journalistes sont d'accord, la manette révolutionne. IGN, GameSpot, 1Up, Edge Magazine sont tous d'accord sur ça. Même Edge disent que la manette de la Xbox 360 est tellement archaïque à comparer à la Revolution.
-Plusieurs développeurs tiers sont en train de nous cuisiner des jeux. Beaucoup seront exclusifs affirme Reggie Fils-Aime, VP en marketing à Nintendo of America.
-Nintendo a déjà confimé quelques jeux comme: un Mario en platforme, Super Smash Bros qui sera jouable en ligne, Metroid Prime 3, Zelda ainsi que Final Fantasy Chronicles qui sera jouable en ligne.
-Aussi plusieurs ont été déçus d'apprendre Nintendo ne supportera pas le High-definition. Reggie Fils-Aime l'a confirmé dans une entrevue à CNN/Money.
-Revolution utliserait des disques DVD de 12 cm avec 6Go. Et avec un périphérique, la Revolution pourra lire les DVD commerciaux (films, DVD-R,... ) .
-Aussi depuis le E3 2005, Revolution pourra lire tous les jeux GameCube. Et récemment Jim Merrick confirme que les jeux GameCube et Revolution utiliseront le même lecteur. Des ports pour les manettes ainsi que les cartes de mémoires seront disponibles pour les jeux GameCube.
-Revolution aura une mémoire flash de 512 Mo. Cependant, cette mémoire pourra être augmentée, Jim Merrick.
-Revolution pourra aussi lire les vieux jeux du NES, SNES et N64 via téléchargement. Ces jeux ne seront pas gratuits. Récemment, Jim Merrick affirmait que les développeurs tiers ont signé leur accord pour leurs vieux jeux en téléchargement. Seuls les jeux populaires ou bien connus seront disponibles. Aussi, il serait possible de jouer à des jeux qui ne sont pas sorti dans certaines régions comme Chorno Trigger ou Super Mario RPG en Europe.
-Il serait possible de télécharger des trailers ou des démos via le Nintendo Wi-Fi Connection pour la DS et Revolution, aussi venant Jim Merrick.
Comme ça on sait ce qui est vrai...