En surfant un petit peu on trouve plein de choses, plein de rumeurs dont celle ci concernant les caractéristiques techniques du Nintendo Revolution... Il est vrai que ca a l’air de s’approcher des vrai capacités. Nous verront ça avant la fin de l’année.
Custom IBM PowerPC-based G5+ Technology called Gekko Broadway
4 symmetrical cores running at 2.7GHz each
Two hardware threads per core
VMX-128 vector unit per core
2 MB L2 cache
CPU Game Math Performance
20 billion dot product operations per second
Dual Core ATI Graphics Processor Based on X800XT Called Hollywood
24 MB of embedded DRAM
128-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
550 million triangles per second
Pixel Fill Rate
24 gigasamples per second fill rate using 4x MSAA
Shader Performance
86 billion shader operations per second
Memory
512 MB of Mosys 1T-SRAM developed in conjunction with NEC
Unified memory architecture
Memory Bandwidth Total
409.6 GB/S
TotalOverall System Floating-Point Performance
2.26 teraflop
Storage
512 MB Internal Flash Memory
12x dual-layer DVD-ROM
Custom Proprietary Disc
Handles both 8 cm and 12 cm discs

tags :
posted the 07/14/2005 at 03:37 PM by
linktp
la preuve?la voila de la bouche meme d'un haut representant de chez ati:
Well, at the Digital Life Press Preview event, we spoke with ATI, the developer and producer of the Revolution's graphics chip currently known as the "Hollywood". According to the ATI representative we spoke with, the Hollywood graphics chip is more powerful that the GameCube's graphics chip, but not on par with that of the Xbox 360 or PlayStation 3. At the time of the event, the ATI representative was not able to elaborate on any specs or any other information on the Revolution. We were only told not to expect the same graphical quality that the Xbox 360 and PlayStation 3 will offer.