We had experimented with 3D camera when we were creating MGS3. Of course we heard many voices from fans that they want a 3D camera in there. However if we created a MGS3 with a 3D camera point of view of course the users that were used to MGS1 und 2 would feel a little odd. Also, I have my weakness, I get 3D sickness, so when I was creating MGS3, I wasn't really into the 3D camera experiment. However we kept continuing to experiment with the 3D camera but I decided not to implement this in MGS3 because I thought 1, 2 and 3 are like a trilogy, I wanted to keep the same kind of flow or the game feel that the user had for 1 and 2. But I understand that the trend in the games today is this camera. Therefore at the end of creating MGS3 I really thought that we need to put this trend camera into MGS4.
If you see the trailer for MGS4, you see we have the concept of No place to hide. That's the kind of the message how MGS4 is going to be. That doesn't mean that Snake will no longer hide or the game is no longer a stealth game. It will be a stealth game, however the situation will change because in the past there was a concrete wall of a building or some jungle where Snake could hide. But in the event like in the trailer, when a bomb explodes in a building, he has no place to hide because the environment might move or might fade away getting destroyed. There might be situations where Snake cannot hide so that's why we say No place to hide.
That's the biggest hint and I hope you understand that I cannot say anymore about it. Also, another hint is that you will probably get another feel of a stealth game. In the past MGS series it was very clear the good guys against the bad guys, Snake against someone so Snake had to sneak in some enemy's base. But this time it won't be simply A versus B, there will be more groups like A, B, C, D, there will be more complex situations where it's not your everyday hero versus the villain. That's another point of the theme No place to hide. There might be a situation where according to your situation or who you stand for there might be no place to hide so you get a totally different feeling even though it's still a combat stealth game.
Would you like to make another Zone of Enders sequel?
Personally, yes, I would like to create a sequel. However, it's quite difficult because it's a robot themed world meaning in Japan it might sell quite well but in the PAL territories and the US it's not a huge number hit. So from the eyes of the producer point, it's quite difficult to create a sequel.
http://ps2.boomtown.net/en_uk/articles/art.view.php?id=8293

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posted the 06/02/2005 at 11:57 AM by
tessshu