Tale of Tales publishes launch trailer of soon-to-be-released indie horror game.
One more week and then The Path will be released. To ease the pain and whet the appetite, Tale of Tales has released a video trailer that clearly sets the tone for an unusual experience.
"At first we were going to make a traditional launch trailer." explain creators Auriea Harvey & Michael Samyn, "You know, a little movie that explains the narrative premise of the game, shows some gameplay and then serves some kind of challenge. And our first sketches were just fine.
But then we started cutting things up and working with the recordings of [composer] Jarboe reading the original fairy tale. The end result much more clearly reflects the experience of the game: strange, disjointed and completely open for interpretation while simultaneously feeling very comfortable and intimate."
While created in familiar realtime 3D and designed with accessible controls, The Path offers a unique experience. Its design downplays the value of both advanced technology and sophisticated gameplay in favour of focusing entirely on emergent storytelling and the visceral experience of "being there".
"We're not really doing anything new," Samyn & Harvey point out, "we're just removing the parts of game design that we feel stop the medium from growing and expanding. Sure, some purist gamers may not appreciate The Path. But that's only to be expected. We want The Path to be a game for people who have been neglected by the industry. People who sullenly stood by while their boyfriend was shooting alien monsters and their grandmother was collecting virtual diamonds. A game that allows you to explore, to fantasize, and to grow."
The Path is a modern retelling of Little Red Ridinghood. The player controls six sisters who are sent out, one by one, to bring their sickly grandmother a loaf of bread and a bottle of wine. The path to her house is straight and short and no obstacles prevent you from swiftly completing your mission. But what about that forest along the way?
Mother told you not to enter it! But isn't that how the story goes?
Aren't you supposed to meet the wolf?
posted the 03/11/2009 at 04:30 PM by
1lo
Racing to the finish line takes on added excitement when competitors trigger destruction on the track to take out their opponents. Disney Interactive Studios today announced Split/Second, an intense action racing game set within the world of a hyper-competitive reality television show. Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming the season champion. Developed by Black Rock Studio, Split/Second is scheduled to be released in early 2010 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows-based PC.
Competitors in Split/Second don’t just collide with other vehicles to knock them from the track - they can also trigger explosive events that drastically alter the dynamics of the race. Players must use strategy and pinpoint timing to derail opponents, tactically alter the track or create entirely new routes.
“Split/Second elevates action racing to a new level by enabling players to strategically take out their opponents by dynamically altering the course in real time,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Split/Second further showcases Black Rock Studio’s ability to innovate and deliver a compelling experience that has wide appeal beyond the traditional racing genre.”
“We’re creating huge memorable moments on par with the biggest blockbuster action films,” said Nick Baynes, game director, Black Rock Studio. “Action racing has captured the imagination of video game fans worldwide and we’re going to redefine that experience with Split/Second.”
posted the 03/11/2009 at 04:26 PM by
1lo
Atari released the first Developer's Diary video from The Chronicles of Riddick: Dark Athena.
posted the 03/09/2009 at 04:47 PM by
1lo