Interview John Swimileur par Gamedaily.Selon lui les graphismes Wii que nous avons vu à l'E3 ne sont que le bout de l'iceberg.Ceci rassure, bien que Mario Galaxy et Smash Bros soient méga beaux
ATI: Wii Graphics at E3 Tip of the Iceberg
Although by many accounts Nintendo stole the show at this year's E3 with an impressive Wii showing, the graphics of the Wii games were far from impressive. That said, we spoke with an ATI representative who explained that what we saw was just the ip of the iceberg. The Hollywood GPU may be more powerful than we think.
While Microsoft and Sony are busy pushing polygons and stressing high-definition content, Nintendo has let graphics take a ackseat, if you will, to the unique functionality of the Wii-mote. Many people who viewed and played Wii games at E3 this year would tell you that the visuals looked roughly on par with what users already see on their GameCubes.
But that doesn't mean that Wii games will simply look like GameCube titles using a unique control method. Nintendo already told us that the hardware being used at E3 was not finalized. Moreover, during the show GameDaily BIZ met with ATI, which is providing the Hollywood GPU for the Wii, and John Swinimer, Senior Public Relations Manager of Consumer Products, emphasized that the Wii architecture is capable of producing far better results than what we've witnessed thus far. I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii, he said.
We tried to pry some design specs out of ATI, but Swinimer would only offer the following: I'm really not here to talk about the design specs... other than the fact that ATI worked closely with Nintendo. The team that worked on this chip also worked on the Flipper chip that was in GameCube, and they've been working with Nintendo for a very long time so there's a great chemistry with the two teams working together.
He continued, I really don't think that it's about the [specs]; I think it's about the innovation that it brings to the table—the motion-sensing, the always-on capability, which is really cool too—the fact that the chip is powerful enough and responsive enough to be there at a moment's notice, and I think that's pretty cool for the average gamer.
Industry sources have said that the Wii GPU would be moderately more powerful than the GameCube's GPU, but how much more we don't know. Conservative estimates from developers have placed the Wii console as a whole at 2 - 2.5 times more powerful than the GameCube.
ATI is also responsible for providing the custom GPU for Microsoft's Xbox 360, so we tried to find out how the Hollywood chip compares to what's in the 360. Once again, however, Swinimer sidestepped the question. They're different chips for different platforms and different uses. I don't think it's a fair comparison to put them on a chart [to analyze]. That's not what it's all about... I think if you focus on the capabilities that the chip will have for the average consumer, with the amazement and wow factor, I think that's the value that we bring.-
perso moi je choisi encore mes consoles par rapport aux jeux annonces dessus et pas tous les discours marketing des societes et en venait pas me dire que c est sony qui a introduit car le probleme vient d abord et en premier de l univers pc ou la on s est toujours amuse a monter dans la surenchere
Les pièces CPU et GPU n'ont pas d'équivalent sur PC alors que la Xbox 360 est basé sur un PC.
On ne peut pas comparer la Wii à la Xbox 360 et encore moins à la PS3.
Moi, je m'en fous. C'est pas le HD qui m'incite à acheter la PS3 ou la Xbox 360. Ce sont les jeux. Et pour moi, les jeux sur PS3 et Xbox 360 sont ennuyeux ou sans intérêt. Je préfère mon PC et je vais acheter la Wii aussi. Parce que j'aime jouer à des jeux Nintendo.
compte tenu des graphisme et de la capacité de la console à animer le tout à apparemnt 60fps eh bien je trouve que celle-ci est puissante.evidement toute proportions gardées comparées à une ps3 ou une xbox360