Official Nintendo Magazine UK
Mar 5, 2013
note : 92
It's a compromise between action and exploration, between the series' history and contemporary trends, between traditional presentation and modern technology. It's the best Castlevania game we've played in years and it might be the best action game we've ever played on a handheld console.
VideoGamer
Mar 5, 2013
note : 90
Its mixture older-style exploration with LoS' combat results in not only a truly great Castlevania game, but also a great action title and one of the best offerings on Nintendo's console.
NintendoWorldReport
Mar 5, 2013
note : 85
Mirror of Fate is a confident interpretation of well-trod mechanics and themes, and the Castlevania name is stronger for it.
Vandal Online
Mar 5, 2013
note : 85
One of the best platforming and action games on 3DS. It's a must-have on the handheld, and works perfectly no matter if you've played Castlevania: Lords of Shadow or not.
Game Informer
Mar 5, 2013
note : 85
Mirror of Fate takes its cues from MercurySteamâs 2010 console title, Lords of Shadow, and mixes in some light Metroid exploration elements. Once youâve got your head around that, youâre in for an adventure that successfully fuses Castlevaniaâs new flavor with the franchiseâs 2D roots.
Pocket Gamer UK
Mar 5, 2013
note : 80
A huge thrill-a-minute adventure, with satisfying combat, and big boss fights. Just don't expect the old Metroidvania formula.
Nintendo Life
Mar 5, 2013
note : 80
Although the 2D perspective and Metroidvania-style features call to mind past classics, Castlevania: Lords of Shadow - Mirror of Fate shouldnât be directly compared to previous games in Konamiâs long-running vampire-hunting series, because it tries to do things a little differently.
Metro GameCentral
Mar 5, 2013
note : 80
The best portable Castlevania for years and a more than equal follow-up to Lords Of Shadow â not to mention one of the best-looking games so far on the 3DS.
Hardcore Gamer Magazine
Mar 5, 2013
note : 70
Much like its title, Castlevania: Lords of Shadow â Mirror of Fate plays with multiple concepts attempting to garner widespread appeal, but would be better suited focusing on just one.
Edge Magazine
Mar 5, 2013
note : 70
Three times the protagonists gives you three times the number of toys and an engaging, if thoroughly convoluted, story, but itâs not without cost. What Simon, Trevor and Alucard give to the mechanics and narrative they take from its flow: you still feel gated, even when youâve got all the gear.
Eurogamer
Mar 5, 2013
note : 70
While Mirror of Fate might willingly fumble the classic structure somewhat, it's still got a touch of that familiar vampire-hunting charm to it - a charm that comes to the rescue whenever the developer's invention or polish fall short.
EGM
Mar 5, 2013
note : 65
Excessive button-mashing, constant quick-time events, drawn-out battles, an awkward balance between offering exploration while also being linearâthose are elements that need some real rethinking and reworking if theyâre to exist in upcoming portable chapters of Castlevania, or theyâre elements that need to simply not exist at all.
GamesRadar
Mar 5, 2013
note : 60
For all the risks Mirror of Fate takes in terms of story and aesthetic, its core gameplay feels mired in antiquated design that just doesnât feel that relevant anymore. This castle may look elaborate and multilayered, but the foundations it rests on are shaky. What couldâve been an entirely new avenue for the franchise feels more like a dead end.
IGN
Mar 5, 2013
note : 47
Its emphasis on fragmented exploration and shallow leveling is the exact opposite of what Castlevania fans like myself love, want and have come to expect.
GamesBeat
Mar 5, 2013
note : 25
Castlevania isnât brutish â it is a test of your agility and your willingness to overcome nearly impossible odds. Mirror of Fate really wants to dazzle you with clever puzzles and name dropping fan-favorite characters, but it canât emulate the soul of the series.
La world map : tellement rare dans jrpg qu il me faut le souligner XD
surtout que level five signe ici sans doute la world map la plus sublime dans un jrpg
Le contraste entres les persos ghibli et les monstre a la pokemon : chais pas ,je trouve que sa va pas du tout ensemble ,question de gouts je pense
l histoire : trop classique et assez mal traiter,on est bien loin d'un chihiro par exemple
A mon avis c'est level five qui as pondu ce scenar
Pas daubique mais loin de ce qu'on peut attendre d'un bon ghibli